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Metro 2033 / Architecture

I fulfill the promise I have given long ago - I am talking about the January brain-storm on the architecture of the browser-based online game Metro 2033 (client on a flash). I will try to focus not so much on the result, but on the description of how we thought.



Questions discussed under the cut:
+ What questions arise?
+ Why CORBA?
+ Web solutions;
+ Highly specialized storage vs SQL;
+ Where does the flash client connect? Is there a bottleneck?
+ How to transfer a client from location to location?
+ How to communicate between brother-servers?
+ Architecture in general;
+ Functional diagram.


Choosing the best solution ... Happy reading

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Source: https://habr.com/ru/post/9296/


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