I fulfill the promise I have given long ago - I am talking about the January brain-storm on the architecture of the browser-based online game Metro 2033 (client on a flash). I will try to focus not so much on the result, but on the description of how we thought.
Questions discussed under the cut: + What questions arise? + Why CORBA? + Web solutions; + Highly specialized storage vs SQL; + Where does the flash client connect? Is there a bottleneck? + How to transfer a client from location to location? + How to communicate between brother-servers? + Architecture in general; + Functional diagram.