Today's children love luxury; they have bad manners, they despise any authority; they indulge in disrespectful behavior with their elders and love to talk more than exercise. Today’s children are tyrants ...SocratesThis quotation sets the tone for the whole
Lost! Book. Although the author postulates that his task is to tell how a generation of gamers is changing the world, at least business, but it’s more like he is trying to resolve the conflict between fathers and children.
For two hundred pages in the book, it is proved that people born in the late seventies and later are very different from their parents. And at the heart of this difference is passion for games. The book provides data of a three-year study on how the life attitudes of gamers, that is, the younger generation, and ordinary people, that is, the older, differ.
It turns out that gamers thanks to games have a number of characteristics necessary for successful business leaders. In particular, they are aimed at the final result, because they want to pass the "level" and get the appropriate reward. We are ready to try and take risks, because we are used to it, that without this, we will not advance further. Strive to improve their skills in order to earn more "points" and the like.
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Gamers, accustomed to the fact that the game world revolves around them, are selfish, they prefer to be consulted one-on-one instead of holding large meetings. Researchers recommend that when managing employees from the generation of gamers, it is not just boring to talk about business, but to talk about problems, as if challenging “Weakly solve them ?!”. And in general, more use of game decision-making models.
Alas, but the differences that should change the world end there. Almost half of the book, the author tries to resolve the conflict of generations, at least in relation to video games. He convinces the reader that video games are not harmful at all, but rather useful; that gamers themselves are well aware of the difference between virtuality and reality; that this hobby does not at all turn people into sociapaths, but even helps in communication. On the whole, games are a “life simulator” that only enriches gamers with new experience and prepares them for difficulties.
As a result,
“Finished playing” is more interesting as an ideological book for people over forty, than a world change forecast or a set of business councils. In any case, it will not be superfluous to read it. Moreover, it contains at least 200 pages, but they are full of large print, apparently, especially for middle-aged eyes.
P.S. You can also buy the book on
Bolero.ru or in
the studio Lebedev Studio .