In the spring of 2005, Walt Disney decided to conduct a short promotional campaign based on the virtual world.
“We will launch the virtual world, invite people, and then, when the action ends, just close it,” said Walt Disney, but the consequences were unexpected.
The virtual world of
Virtual Magic Kingdom was an ordinary virtual world in which people could develop characters, make friends and communicate, but with the condition that everyone participates anonymously.
When the company announced that the world was closing, people realized that they would forever lose touch with their friends who had acquired during the game.
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“The game was virtual, but our relationship, which we developed during the game, is quite real. We worked together, built our world, developed our virtual community and we don’t want to lose it, ”participants said, but in the spring of 2008 VMK was closed.
This has led many to seriously think about the boundaries of the virtual and the real.
What is real for us? Should the organizers of virtual communities be responsible for the safety of human relationships that arise as a result of communication - both anonymous and real?
What measures should be taken to maintain personal connections when closing a community?
And what to do if among the community members there are virtual creatures - virtual pets, information - for a person, and especially a child, the loss of a virtual friend can be perceived as well as the loss of a real one?
It would be interesting to know your opinion!