At the end, the long-awaited release of the open source render-engine Ogre3D 1.7 Chtunga. The main changes in this thread can be found on this page . Download source from svn . Download precompiled SDK for different platforms here.
The new version has many great additions:
Fully redesigned system run demo applications. Almost all the examples rewrote under the new features.
The engine officially transferred to the MIT license.
The developers refused to use zip-archives and switched to 7zip archives. (immediately used tar.gz)
One of the main features is the new Terrain plugin (see the screenshots and history of changes on the forum ).
The new system of runtime shaders RTSS , where code generation is performed on the fly.
Improved compatibility with 64-bit systems.
A project for Visual Studio (sln) has been added for compilation under Windows.
I want to remind you that several high-level projects are written on this engine: Torchlight, MotorM4X, Zombie Driver, Venetica Now I am compiling a new version, after the end I will lay out screenshots of some possibilities from demo applications.And under the cut, you can look at the new Terrain system. Under the cut the main features of the engine.