
Stumbled upon an amusing project - a remake of the classic Wolfenstein, made on a voxel engine. Due to the use of voxels, the hardware requirements of the demo are huge, but everything looks just plain :) You can destroy everything. With patience, you can unzip the whole level with a knife. The game even has the beginnings of physics.
The current version is 0.101, it contains quite playable one level.
Voxel engines also had games:
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- Comanche 3- Wangers- Outcast- Delta Force 1- Delta Force 2Developer Blog
Download demo
Screenshots under the cut:
Screenshots:


UPD:From Wikipedia about voxel games:
*
NovaLogic games have been used, including the
Delta Force series and the
Comanche series.
* Westwood Studios'
Command & Conquer: Tiberian Sun and
Command & Conquer: Red Alert 2 use voxels to render most vehicles.
* Westwood Studios'
Blade Runner video game
*
Outcast , outdoor sports landscape.
* The videogame of
Amok for the Segat Saturn makes of scenarios.
* The computer game of the two-level terrain system.
* The computer game of "
Thunder Brigade " was based on the voxel renderer, it was not necessary to follow the decreasing detail.
*
Master of Orion III . Battles displaying 1000 ships for computers without hardware graphic acceleration.
* Build the engine first person shooter games. Duke Nukem 3D model has been chosen for fans, which contains the model.
*
Crysis uses voxels for its terrain system.
*
Worms 4: Mayhem uses a “poxel” (polygon and voxel) for 2d Worms games.
* The multi-player role playing game of the isometric rendered playfield.
*
Voxelstein 3D also uses voxels for destructible environments.