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CGEvent'07

Last weekend I attended a conference organized by the 3D community and other
designers / computer artists hanging out on CGtalk.ru

The overall impression is as follows:

1. Before this conference, I believed that I had a strong medium level in design.
After the conference, I think that I overestimated my skill, but I think that all the same
I am down to low level.
')
2. There is a good field for 3D activities not only for people.
with artistic skills, but also for programmers. There is a need
in writing scripts and plug-ins, simplifying the exchange of data between
various three-dimensional packages.

Now my impression is on several of the reports heard.


Best game at KRI-2007 - Disciples3 (.dat) Secrets and technology. Anry, Nikolay Kovalev, Maxim Tkachev.
The most important thing noted in this report is the preliminary development of images,
Reasonableness of each game character. The guys did not save time on the details
went to museums, studied heraldry.
The second favorite feature of their work was using Zbrush to create shaders,
which allowed the characters to make a low poly, and all the small details to make the shaders.
Nevertheless, all the characters in the game looked flawless, the detailing was at the highest level.

3D trends and a little bit about the 3D future. Sergey Cyptsyn
Sergey is right - any universal thing, including universal 3D packages,
does almost everything, but does everything badly. Professionals choose highly specialized
programs, and 3D platforms like Maya or Max are used to convert
and matching the data.
In general, it is worth noting that this report was extremely useful to me for general development:
before that, I thought that only Maya and Max exist, but it turned out that there is at least
4 more software packages of this level (XSI, Houdini, Lightwave, Cinema4D).

MENTAL IMAGES GmbH Paolo Berto
Very intuitive program interface for generating shaders.
I didn’t like the program itself, but the interface concept:
Different shader properties are located on an infinite workspace.
in the form of a flowchart. Arbitrarily complex flowcharts and relationships between elements are possible.

Discussion Positioning and targeted use of modern programs for compositing.
Nuke, Shake, After Effects, etc. Ilya Shutov, Konstantin Kharitonov, Cinematheque Studio, with the participation of Sergey Cyptyn
From this report, I learned that AF is not the best tool for non-linear video editing.
and create video effects. Unfortunately, I have experience only with Pinacle Studio,
and, to be honest, there are no more opportunities than Pinacle laid out for me ...

Concept art for the gaming industry Alena Klementieva
The report is weak, vague and uninformative, many repetitions.
The only thing that he introduced the listener into the kitchen of concept art creation
but there are more questions than answers.

Render learned, what next? Denis Shershunov
Indistinct philosophy without support for modern postmodernists
and in general the entire philosophical tradition of the 20th century.
One phrase of the speaker: “Pain is necessary for man” - scares with his fanatical masochism.
I agree that the level of culture in the Russian Federation is not high, but it is better to raise
cultural level through joy than through suffering.

The use of three-dimensional scanning technology in film production Sergey Kotelnikov, Mikhail Anikushkin, NPP Navgeokom, Konstantin Bushuev, studio Trigraph
A cool device - a three-dimensional scanner, really works,
but the material could be livelier and more colorful.

1: 1.618 - The Divine Measure of Beauty. Mikhail Menzelintsev. (studio Lunokhod)
Very weak preparation for the report. We still have to rehearse the report once
or at least read the text a couple of times. And in no case can not drink for
courage The subject is completely unrevealed. Many theses of the report were controversial.
modern scientific view on this aspect of aesthetics.
The speaker had to get acquainted at least with the works of S. Kotina.
By the way, here you can find a detailed bibliography, knowing that the speaker
could look more worthy:
www.humanities.edu.ru/db/msg/21291
One last thing: one cannot talk about symmetry in nature without having even a distant
ideas about group theory :)

Creature technical direction. Characters in CG - Ideological and technical side of the issue.
Mikhail Aizenberg and Dmitry Novikov, Lunokhod Studio
Very good and informative report.
After it, I understand why when creating a character, you need not only
skeleton, but also anatomically accurate muscle building for
motion modeling.
I will try to definitely watch the film “Do not think of white monkeys”,
special effects in which the report was devoted.
I look forward to the release of this film.

Cinema4D for egoists. Dmitry Karpov
Very good report. Minimum technical details, the report is rather a conceptual one.
An important thought: do not shoot a gun on the sparrows.
For example, Maya is a great tool for animation, but it’s primitive
The tasks are completely not optimal.
After this report, I wanted to learn Cinema 4D
The most remembered phrase: “In two years, Illustrator will turn into Corel”
It meant that the user prefers friendly interfaces,
which have competitive advantages even with the worst functionality.

A single art concept of the project and the search for a golden mean.
Mikhail Ivanenko With the participation and support of Wacom.
The quality of the report is weak. Basic thought: useful to present
not only what the character of an art concept looks like, but also to pretend its history,
explaining his visual image.

For the rest of the reports I will not write ...

Source: https://habr.com/ru/post/7479/


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