n - The Way Of The Ninja - an epic platformer from the category of Must Have
I'll tell you about the awesome game " n ", which combines the following qualities: - great gameplay (and “plot” - ninja versus robots) - very interesting, realistic and thought-out physical model - nice graphics (minimalism in all its glory) - easy control - 3 buttons: left, right, jump - which in combination give a lot of opportunities - the requirement for the skill of the player and the ability to improve - the requirement for a quick understanding (the last 2 qualities allow the toy not to bother for a long time)
and bonus qualities: - free - developed in Flash, and, therefore, cross-platform (here it should be noted that this is one of the best implementations of the game on Flash - no brakes, everything goes very smoothly) ')
Many people know this game, which is not surprising - it was already developed in 2004. However, it turned out that there are still MANY who are not vkurse :) It is urgent to correct this misunderstanding. Video gameplay:
At one time, I had been looking for a small casual toy that would work on the MAC, was quickly launched and did not bother me too much. In the distant 90s such a game was Hellcats Over The Pacific, but technology jumped ahead and it stopped running. For a long time I could not find anything worthy until I met this game. However, after I downloaded it and played a couple of times, she lay for a long time and got dusty - I couldn't beat the physics of the game, but after a few months, I went under a hundred levels and got involved - it got better and better and this game took its the place is the favorite little toy “Tetris / Solitaire / Sapper Substitute”. And now I can give advice - to get involved in the game, you have to overcome the effect of the fact that the level can not be completed and just practice a little.
The plot is built around the confrontation of the main character - ninjas and robots. You cannot kill anyone in this game (except the hero himself), the only thing you can do is run around the room, jump, slide, pirouettes, click switches and run out the door - thus completing the level (of which, by the way, 500+ and download levels of other users). And if you try to describe the game even shorter, then this is a triumph of the physical capabilities of the virtual hero - ninjuki and the user's wits over computer robots - drones :)
In conclusion, I would like to share ideas on finalizing the program (by the way, they promised to release the source code sooner or later): - Rollback in time as in Braid. I really liked the concept of passing the platformer in one life and when it’s not necessary to start the level again and again (though, so the skill is honed). - Multiplayer mode - cooperative. Very few cooperative games to get together and complete levels with a friend. And so - two ninjuki work in a pair, one distracts the drones, the other runs and solves the circuit with switches. - Add justice - so that the drones themselves suffer from bullets, explosions and lasers of other drones. And that is so offensive when a rocket with homing flies through your enemy and kills you.
Under Snow Leopard, it is better to run a modification of NReality . It adds various protection against cheaters, and a side effect is that it uses a fresh Flash container and loads the processor much less.