The "gold rush" around iPhone applications shows that independent developers can easily distribute their games on their own and make good money on it. For Windows, the situation is worse, but even here it is moving from a dead end.
There are already a number of examples of how small studios declare themselves at independent game festivals, and then distribute the distribution from their site and through various specialized services, such as
Steam and
Direct2Drive . About new trends in the gaming market
writes Forbes.
As a business case independent game magazine leads space casual arcade
Osmos production of the American studio Hemisphere Games. Plot: extraterrestrial beings in the form of balls fly through space and absorb each other (the size of the ball increases), moving with the help of dark matter emission (the size of the ball decreases). The game is different with a unique gameplay and a great soundtrack. Ideal for relaxing office workers during your lunch break.
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Osmos was first exposed at the
IGF Independent Games Festival, where she
won a $ 10,000 prize from Direct2Drive. In September, it was selected to the elite top ten independent games
PAX 10 , and at another major festival,
IndieCade, in early October, this game won in two nominations at once, including the absolute. As a result, the
demo version of Osmos has sold over 60,000 copies. Surely some of the players who tried the game
bought the full version for $ 10.
Thus, independent festivals become a real way to unwind for novice developers of games under Windows. Although at the moment the iPhone platform still seems to be more profitable for casual games. At least, the same Osmos, which is now being ported to the iPhone, may well make more money here than on its Windows version.