In the max / msp environment,
Andrew Quinn created a prototype interactive mixer. Ducking, mixer snapshots, importing VST effects, insert and return for them, changing effect parameters depending on the game parameter (controller) and even midi control is born. It works all this way: set the mixer settings for game situations. For example, depending on the saturation of what is happening:
1. One hundred players on airplanes under the grindcore are bombing a town with a million mobs.
2. One silent spherical mob in the lotus position thinks about the eternal in a vacuum.
3. Intermediate options.
Can be used not only depending on the saturation of what is happening. For example, it is convenient to switch camera modes in the simulator and apply various ducking parameters, the volume of groups of sounds, add effects and change their parameters relative to the view on the car or from the cockpit / cockpit. Indoor / autdur, etc.
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To go from one mixer state (snapshot) to another, interpolation is implemented with curve and delay settings.
Also, a system for selecting the current snapshot of a mixer by priority is implemented, in case more than one snapshot is called.
And all this with a convenient and intuitive sound designer interface.
project websitedownload InteractiveMixerdocumentation