📜 ⬆️ ⬇️

Habrarazu tell me ...

I know, here they do not like such non-informative topics. He will hide behind the fence of a personal blog.

I try for some time to find information on Shape Grammars and their implementation. This is in continuation of the post about L-Systems . There is the task of procedural parametric modeling of two-dimensional and three-dimensional objects, in particular, spacecraft. You know, such huge things with a bunch of small parts from films that fly in vacuum with such a sound "shhhhhhhhhhhh"? And they blow up there in the same so beautiful "bdysch-shch-shch-shch". They are ideal candidates for procedural modeling. For example, here such pictures managed to dig.

The first , second , third .
')
Interested in both theory and practice.

Not so much was found from the theory, mainly some abstracts and scientific papers in short PDFs.

In practice, people generate cities: one , two . Or here's a fairly simple implementation of practically what I need.

So far, I am considering creating a plugin for Houdini in Python to fit my needs.

Any information would be helpful.

PS about a random increase in details, like for example there is a plugin for max, I know and tried. Unfortunately the name left the head. Divides polygons into parts, extrude them to different heights and so on. It is necessary generation controlled by rules.

Source: https://habr.com/ru/post/70170/


All Articles