WebGL is basically the starting point for the implementation of three-dimensional graphics in browsers as native, without the need to downloadIt is interesting to compare this low-level API with O3D, which is Google's set design API (Google also supports WebGL, also through the O3D command, and sees these APIs as complementary). These APIs are quite different, and their approaches are drastically different. One interface gives you a new API, but a high-level one, which may be more attractive for web developers; at the same time, the other is quite familiar to a certain circle of developers, so that it is easier to work on porting. Ideally,any plug- ins. This is achieved by adding several new products to HTML5, namely, by defining javascript binding for OpenGL ES 2.0, which will allow you to drawin the 3D context of the canvas element.
Source: https://habr.com/ru/post/70104/
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