Questions in adding 3D to Flash .
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Users will demand more than just flash. Flash Worldwide is known for its cross-platform compatibility. By creating something in Flash you can guarantee that it will work on any computer of the user. Now the maximum that limits Flash content is the version of the player installed on the end-user machines and the speed of their CPU.
In order to add 3D support there are two basic requirements:
- The need for pre-installed DirectX or OpenGL.
- the need for the end user to have a graphics accelerator card.
DirectX and OpenGL
If you know a little about the 3D world, you should be aware of the fact that DirectX and OpenGL are controlled by 99% of all 3D games and applications.
Basically, they have libraries that interact between software and hardware for many purposes, and most importantly the transformation of 2D or 3D objects.
Problem one - not everyone has OpenGL or DirectX installed.
The second problem - the difference versions of DirectX and OpenGL - DirectX 10 just came out, but only in Windows Vista.
And which version will be supported by Adobe - the latest one - the most functional, or an earlier version, but more common and with fewer features?
Source: https://habr.com/ru/post/6683/
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