Two Chinese ministries (trade and culture) issued a joint statement on the upcoming ban on exchanging virtual money for real money or real goods. Virtual money (including prepaid cards for games) can now be changed only for virtual goods that are created by the developers of a particular game. At the same time buying prepaid cards for real money is also prohibited.
As you know, by now the Chinese (298 million Internet users) have practically monopolized the market for collecting gold and low-level leveling of characters in multiplayer games, including World of Warcraft. Collected money and pumped characters were sold to players from Western countries who did not want to waste time on long and boring activities at low levels of the game.
According to experts, the annual volume of virtual goods in China is about $ 500 million and is growing by 20% per year. Despite the strong positions of the above-mentioned gaming "exporters" who collect gold for sale and earn currency for the country, the Chinese authorities seriously fear the mass popularity of such MMOGs. After all, if a third of a billion Internet users start posting at $ 10-20 per month for a gaming subscription, then this can greatly spoil the country's foreign trade balance. In addition, it is possible to launder real money through a virtual currency, make illegal transfers of funds abroad and many other types of crimes.