Model | Option | Description | |
---|---|---|---|
I | Immediate income | Models for extracting a permanent income (self-sufficiency models) | |
IS | Subscription | A regular, periodic fee is charged to the end user. Take into account:
• Minimum contract term • When paying for access to X (days, months, weeks) Y (days, months, weeks) gets free • The first X (days, months, weeks) for free ('evaluation period') • Discount periods • Charge for disabling advertising • Fee for additional (premium) content • Fee for access to API / advanced features • Support fee | |
ISF | Fixed | Fixed subscription price (for example, access to an online magazine or service). | |
ISV | Variable | A set of different subscription options with a fixed price available to the end user; the price is determined by subscription features, restrictions on use, etc. This option includes the “Freemium” model; (usually limited) free option with one or more paid options. | |
IT | Third Party Support | The end user receives the service for free. Third parties pay for the service provided. | |
ITA | Advertising | One or more third parties place advertisements clearly marked on the site or inside the web application. Advertising options include graphic banners, text ads, lowercase ads, inter-section ads, etc. Typically, the cost of advertising is determined for the transition, for a specific action or per thousand impressions. | |
ITS | Sponsorship | One or more third parties (companies) become official sponsors of the site. This may include permanent (noticeable, without rotation) sponsor advertising, sponsor site branding (colors, slogans) and / or sponsor license agreements. | |
ITC | Paid content | Advertising materials (Advertorials): companies pay for placing their marketing materials on the site. | |
ITP | Paid accommodation | Companies pay for inclusion in the list of participants (for example, comparisons, reviews). | |
ITR | Referral system | End users are directed to the sites of other companies that pay the site for transactions of the transferred users (for example, comparative sites). | |
ITL | Content licensing | Other persons and companies are granted access to reuse site information for their own purposes. | |
IP | Payments | The user personally makes transactional acquisitions. | |
IPU | Pay-for-use | Micropayments: the end user pays for using the online service (for one-time access or access for a limited time). This includes a brokerage model when the user pays a fixed fee or interest for each transaction (for example, ebay). It also includes the purchase of “credits”, for example, 10 service uses for a fixed price. Discounts for bulk purchases may be offered. | |
IPP | Real goods | The usual e-commerce model is selling books, CDs, tickets, etc. Usually each “physical product” has a fixed cost associated with the method of its production. | |
IPV | Virtual goods | The user buys a “digital” product, with a negligible cost of replication. This includes virtual gifts (for example, Facebook), in-game items (for example, World of Warcraft), and other virtual assets (for example, land in Second Life). | |
IPR | Related products | The user has free access to the main product / service. A separate, optional fee is charged for related products / services with added value, such as documentation, support, commercial versions of the application for the iPhone or Android, etc. | |
IPD | Donations | The site relies on donations from end users. | |
L | Long-term income | Strategic models of “invest and get a reward”, where the initial investment is unprofitable against the background of a longer return on investment. | |
LE | Build and exploit | Create a well-established audience before monetizing. | |
LER | Reuse / Resale | Resell / reuse data and content, usually from sites with user-generated content (User Generated Content), for example, create books, posters and other items that can be purchased from data / content created on the site. | |
Lep | Platform | Create a platform, then charge for its use from third parties, after an audience of users, such as an iPhone, as well as Facebook has been created. | |
LEB | Branding | Create a personal brand for yourself / your company. When the high awareness of users about your brand is achieved, go to the cycle “Conferences - Desktops - Expert”, publish a book, etc. | |
LS | Sale / Leaving the market | Create a popular app / website and then make it monetize the problem of another person, such as YouTube. |
Model | Options | Description | |
---|---|---|---|
MR | Revenue sharing | Users are offered monetary incentives to increase the income generated by the site / application, by sharing with it a certain percentage of income (usually assessed by the user's content content or his personal referrals). | |
MR | Reseller | The user may resell the online service. | |
MRA | Affiliate system | The user receives a fee for directing consumers to the site, usually at the expense of selling / placing goods / services on other resources. | |
Mrw | Private label | The user can brand the online service on his own and resell it as his own (usually receiving a percentage of the income, or paying a fixed fee to the original service and independently determining the sales prices).
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Source: https://habr.com/ru/post/56875/