📜 ⬆️ ⬇️

Web services monetization: business models

We spent a few hours exploring Webware 100 Top Web Apps 2008 online services and studying their business models. The following diagram shows the results of the study - 34% of services use an advertising model, 12% different subscription schemes, 8% sell virtual goods (most often in the form of data for download), the same share of services offers related products (usually large development companies offer a free option product to attract to their platform) and another 8% of services use a “pay per use” scheme.

image

Business models
')
ModelOptionDescription
IImmediate incomeModels for extracting a permanent income (self-sufficiency models)
ISSubscriptionA regular, periodic fee is charged to the end user. Take into account:
• Minimum contract term
• When paying for access to X (days, months, weeks) Y (days, months, weeks) gets free
• The first X (days, months, weeks) for free ('evaluation period')
• Discount periods
• Charge for disabling advertising
• Fee for additional (premium) content
• Fee for access to API / advanced features
• Support fee
ISFFixedFixed subscription price (for example, access to an online magazine or service).
ISVVariableA set of different subscription options with a fixed price available to the end user; the price is determined by subscription features, restrictions on use, etc. This option includes the “Freemium” model; (usually limited) free option with one or more paid options.
ITThird Party SupportThe end user receives the service for free. Third parties pay for the service provided.
ITAAdvertisingOne or more third parties place advertisements clearly marked on the site or inside the web application. Advertising options include graphic banners, text ads, lowercase ads, inter-section ads, etc. Typically, the cost of advertising is determined for the transition, for a specific action or per thousand impressions.
ITSSponsorshipOne or more third parties (companies) become official sponsors of the site. This may include permanent (noticeable, without rotation) sponsor advertising, sponsor site branding (colors, slogans) and / or sponsor license agreements.
ITCPaid contentAdvertising materials (Advertorials): companies pay for placing their marketing materials on the site.
ITPPaid accommodationCompanies pay for inclusion in the list of participants (for example, comparisons, reviews).
ITRReferral systemEnd users are directed to the sites of other companies that pay the site for transactions of the transferred users (for example, comparative sites).
ITLContent licensingOther persons and companies are granted access to reuse site information for their own purposes.
IPPaymentsThe user personally makes transactional acquisitions.
IPUPay-for-useMicropayments: the end user pays for using the online service (for one-time access or access for a limited time). This includes a brokerage model when the user pays a fixed fee or interest for each transaction (for example, ebay). It also includes the purchase of “credits”, for example, 10 service uses for a fixed price. Discounts for bulk purchases may be offered.
IPPReal goodsThe usual e-commerce model is selling books, CDs, tickets, etc. Usually each “physical product” has a fixed cost associated with the method of its production.
IPVVirtual goodsThe user buys a “digital” product, with a negligible cost of replication. This includes virtual gifts (for example, Facebook), in-game items (for example, World of Warcraft), and other virtual assets (for example, land in Second Life).
IPRRelated productsThe user has free access to the main product / service. A separate, optional fee is charged for related products / services with added value, such as documentation, support, commercial versions of the application for the iPhone or Android, etc.
IPDDonationsThe site relies on donations from end users.
LLong-term incomeStrategic models of “invest and get a reward”, where the initial investment is unprofitable against the background of a longer return on investment.
LEBuild and exploitCreate a well-established audience before monetizing.
LERReuse / ResaleResell / reuse data and content, usually from sites with user-generated content (User Generated Content), for example, create books, posters and other items that can be purchased from data / content created on the site.
LepPlatformCreate a platform, then charge for its use from third parties, after an audience of users, such as an iPhone, as well as Facebook has been created.
LEBBrandingCreate a personal brand for yourself / your company. When the high awareness of users about your brand is achieved, go to the cycle “Conferences - Desktops - Expert”, publish a book, etc.
LSSale / Leaving the marketCreate a popular app / website and then make it monetize the problem of another person, such as YouTube.


Meta models

The following business models can be applied in addition to most of the basic models described above.

ModelOptionsDescription
MRRevenue sharingUsers are offered monetary incentives to increase the income generated by the site / application, by sharing with it a certain percentage of income (usually assessed by the user's content content or his personal referrals).
MRResellerThe user may resell the online service.
MRAAffiliate systemThe user receives a fee for directing consumers to the site, usually at the expense of selling / placing goods / services on other resources.
MrwPrivate labelThe user can brand the online service on his own and resell it as his own (usually receiving a percentage of the income, or paying a fixed fee to the original service and independently determining the sales prices).

Source: https://habr.com/ru/post/56875/


All Articles