The market volume of MMOG games exceeded $ 1 billion in 2006, according to a report by Screen Digest. According to analysts, of this billion, about $ 576 million falls on the United States, $ 299 million on Europe, and the rest went to Japan and other countries.
The largest player was and remains Blizzard - the income from the virtual world of World of Warcraft, which has about 8 million subscribers, amounted to $ 471 million.