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Monetizing binary traffic?

Problem: there is a half-dead project that is hosted in a friendly way for free. The project is a small shareware game recently split into two paid versions - as usual, pro and lite. Yesterday, for the purpose of experiment, I hung up all downloads on Google App Engine ... And I was horrified. Judging by the trend, traffic does not even fit into a GAE limit of 10 gigs per day!



Hence the task: how can you monetize this traffic?
In theory, there are services that pay for downloading from their sites. I would like to hear the opinion of those who used them. Including details about the reliability and methods of payment. Service, of course, I want a decent, with the usual advertising or offering a paid account. Without any dirty tricks and tricks.
')
The idea is to make the lite version free and download via the service. There also float unpromising traffic.

I leave the question open, and in the meantime I will try to find the answer myself.
The results of the survey, of course, complement this topic.

It may be worthwhile to separately consider the traffic by countries and offer different links. Statistics on the site recently as follows:
Russian-speaking section - Russia 60%, Ukraine - 24%.
The English section is the United States, Vietnam and Turkey at 10% each. The rest is less.

As you can imagine, at least a third of the traffic on an English-language site goes nowhere. Sales from it does not happen in principle. The download service can kill two birds with one stone - reduce the load on the server and bring at least some benefit from this traffic. To get started is to make downloading through the service only for them (for GeoIP and browser settings). It remains to pick up the service.

Source: https://habr.com/ru/post/54714/


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