Podcast:
How not to get rid of tasks, or at least not to get paid for itWarning: I talk mats, impressionable not to listen. Narcissism. Parasite words.
The conversation consists of 3 large parts
- daily activities
- weekly activities
- who we are and what we want
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Different parts will be interesting to different people.
Hardcore methods of working with mail will not be of particular interest to ordinary employees or already cool managers.
Abstracts General part
- you need a system to control information "tasks, requests, meetings, mail"
- the system should give you peace of mind, you are sure that you are doing the most important thing, you have not forgotten anything
- time management, “increase speed” is not the essence of what you need

Abstracts Daily Stuff
- e-mail: not used for “communication”, but only for fixing solutions, when you need to clearly state the problem, write the TK, when a person is removed, you do not want to distract him
- mail: why you need an empty inbox, why the flags do not always work
- mail: google desktop for a very fast mail search
- mail: when the rule of 5 minutes is evil. about producers
- teamwork: the importance of teamwork (interaction)
- teamwork: the importance of working in solitude (independent, in the stream)
- teamwork: 2 principles of any effectiveness - concentration and doing first thing first
- mail: Outlook is a bad system because with a huge function it doesn’t tell you how to use it effectively
- mail: delete most mail (you do not need it)
- mail: do file handles that you need
- mail: move hands in action where you have actions
- mail: process letters from action, when necessary - add tasks / meetings
- tasks: grouping by context (= focus)
- tasks: contexts for use - waitings, agendas, none (your tasks are behind a computer)
- tasks: gathering additional information
- calendar: why it is needed at all, because there are tasks with the same fields “subject, date”
- calendar: if time is critical for you, this is the essence of the calendar, otherwise tasks
- calendar: analogy with project and gant charts. agile and project planning. why break young PMs
- calendar: alt + 3 view for 3 days - current and 2 following
- calendar: on top area for tasks "for the day"
- calendar: a way to deal with "lost time": mark where the time went on in the calendar, analyze, set small tasks for improvement
- waitings: you are waiting for someone. in the calendar if the important date, otherwise in the task, or in the mail in the folder waitings
- do experiments with the system. you should not notice her. she must take off the anxiety
Abstracts Weekly Stuff
- all daily is not so important compared to weekly
- grades pm. from 0 to 5th
- the fact that you are promoted in work, personal life - is not always urgent
- the manager will always “use your skill”, he is not up to your development
- why 1 person is a leader manager-executive (any word) is a bad manager
- team. fingers you are a thumb. the only one who can work with everyone you know their professions
- in companies and projects everything is always on fire, or why the head of department, a counterweight to PM, will always be pushed back to PM
- the need to be self-manager for yourself
- manager creating conditions, what it is, examples
- why be satisfied (loss of ambition) is death
Global Theses
- global goal: to create a game that will be remembered, if not a new starcraft / dinner dash, then at least your tower bloxx.
- global goal: to beat off money for the investor, maybe something will remain for us. about top managers
- global goal: a team of different quality
- global goal: how blizzard works
- global goal: everyone wants to work with us, we select only the coolest of the coolest
- global goal: all 5 years we have created teams. have achieved something. looking at the Blizzard, we understand that we are at the beginning
- the story about “I am carrying stones, I am building a temple”
- we do not program, and do not even make the game. take higher. we satisfy the essential need of people for the safety of excitement, adrenaline. fear and pleasure
- why games are the best entertainment and ever become more famous-popular movie
(I'm newbie here, if you can't give an external link - let me know, I'll fix it)