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Interfaces, usability and computer games



New management interfaces are changing computer games. More recently on Habrahabr there was a note about domestic developers of touch screen panels , and in this one you can already see how the touchscreen changes the control of the third part of Warcraft.




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And what about the Wii console! Now you are not sitting on the couch, but pumping not only your hero’s virtual skills, but also your own health. It is true, however, to recognize that some gaming control systems have some ergonomic errors .



It would seem that the gaming environment is too specific for the application of established approaches to usability testing and design of computer program interfaces. However, Bolt | Peters used the “thinking-to-ear” method of fixing the Spore game with 59 players.

Knowledge in the field of cognitive psychology and usability should be applied in the design of games. On the peculiarities of the design of computer game interfaces the article by Taras King "Computer game as an interactive interface" , published on GUI.ru.

Source: https://habr.com/ru/post/47617/


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