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Product manager notes: user behavior on game pages in the app store. How much time is needed to download the game

There is a large amount of information on the Internet on how to publish mobile games correctly, how to do marketing for them, what to place on store pages, but a large number of nuances are not immediately apparent. In this article, I will share my notes and insights, which were derived from the results of advertising experiments. In particular, about the behavior of users on the pages of mobile games in the app store. I really hope that the notes will help the young developers avoid stepping on the rake by investing money and time in filling the pages of games in the store.


The conditions of our experiments:
  1. pages of stores with casual games / puzzles of different styles without a clear focus on a certain gender or age,
  2. audience - 300k users from the USA,
  3. all users hit the store pages from advertising on Facebook and Instagram,
  4. focus on interested in mobile games.


Notes and conclusions:

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Of course, some moments can be very subjective and differ from application to application, but for most applications that are suitable for our conditions, most likely they will be + - the same. If someone conducted similar research or its data is different - write in the comments.

Source: https://habr.com/ru/post/459244/


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