The digest collects fresh articles on interface design, as well as tools, patterns, cases, trends and historical stories since 2009. I carefully filter a large stream of subscriptions so that you can upgrade your professional skills and better solve work tasks. Previous issues: April 2010-April 2019 .
The new book Ryan McLeod "Animation Handbook" from InVision is devoted to interface animation. Thoughts and interviews with designers Google, Headspace, Lyft and Zova Fitness. Not the largest of what they did, but in sufficient detail.
Vidit Bhargava shows why, on OLED phones, dark gray is better suited for a dark theme rather than pure black. With pure black, the animation will be blurry, and dark gray will have almost as little energy (on OLED screens, the brighter the pixel, the more battery it requires).
The annual presentation of the achievements of Google Google I / O 2019 was held on May 7-9 in the Mountain View. Gathered what concerns designers.
Android Q now has a dark theme out of the box ( guide for developers ). It still has to be supported by the applications themselves, but for many it is a good reason to systematize the work with colors and icons (for example, through tokens). Those who used the standard Material Design components can relax altogether - they have support out of the box. Lecture for designers from the conference .
Other interface innovations in the tenth version:
Improved gesture control for the main navigation on the OS , the transition to which was started in Android P. There is a potential conflict with the side menu to go back. The classic version with 3 icons is available during the initial configuration.
The digital wellbeing initiative had a good effect : its users reduced the use of the phone at night by 27%. In Q, there will also be a focus mode with a ban on launching individual applications for procrastination. The deep learning engine has been powerfully optimized, so that it is now available on the device, even without the Internet. Due to this several powerful things appeared at once:
Smart Reply works for any instant messengers, quick actions are available in the notification area.
Smart memo on the description of animation in design systems from Caleb Barclay. Audit of existing decisions, key variables and scales, nature and principles, specification.
Adam Doti from Salesforce talks about the description of the interface sounds in their Lightning design system. Principles, patterns and a great model of relevance.
Overview of MDX syntax and popular frameworks (Docusaurus, Gatsby, Docz, Storybook, Styleguidist, VuePress, MkDocs, GitBook) for creating live guidelines and description of components.
Kathryn Whitenton talks about mass products, where it is difficult to segment users. Often, this leads to the forced opinion that “our users are just about everything, so you can't do anything about it.” She advises trying to separate them at least in terms of frequency of use - this is a good first step.
Susanna Zaraysky gives advice on the argumentation of investments in accessibility for users with disabilities. Not that it is supported by strong numbers, but useful.
Don Norman is skeptical about empathy attempts to users - if you refer to the original meaning of the term, it is hardly possible. He advises focusing on user activities and supporting them in products.
The service allows you to work on the conceptual design of interfaces. Description of the characters, scenarios, customer journey map, and of the mindboards to boot.
Finally came Framer Bridge , which allows you to connect components from the technological framework. They are synchronized with the Framer components (which now use Git for versioning).
Also launched Framer Playground with a new code editor to create your components.
The service allows you to store a database of freelancers with contacts, portfolios, price tags. Import data from Behance, Vimeo, Soundcloud, Instagram, GitHub and Artstation.
Online tool for animation, facilitating its transfer to developers. Allows you to use JSON from plugins like Bodymovin 'for AfterEffects and spin the result. Announcement from the authors .
June 6-7, a Torveto conference on user research was held. There is a very powerful and representative composition of dozens of speakers.
They run a sensible journal at the Medium UX Research Collective, where they publish interviews with all the speakers at the conference. Mandy Owen from Airbnb , Monal Chokshi from Lyft , researchers from Shopify and Patti Carlson from Mailchimp told about team structure, integration with product teams, the role of research in the company's culture and the overall market development. Chris Geison from AnswerLab - about his vision of professional trends and challenges.
The organizers make mitaps and keep the community in Slack , so it's helpful to keep track of their activities. Moreover, they publish video speeches ( last year’s conference , for example).
Kate Kaplan of the Nielsen / Norman Group describes an approach with the intentional short-term silence of a moderator during user research. This allows not to confuse the respondent with thoughts and not to ask leading questions and clarifications. The article has excellent audio examples for each situation.
Memo by Alita Joyce of the Nielsen / Norman Group to conduct user research with children and adolescents. This is a difficult audience, while still having legal restrictions on working with it.
Arin Bhowmick from IBM talks about how the format of working with sponsoring users (i.e. respondents) is arranged in their version of design thinking. The product team regularly tests prototypes and concepts with them.
Jeff Sauro talks about the “lostness” metric of users - it allows you to evaluate the navigation on the site. Does it help to find information in a reasonable amount of actions?
Jeff Sauro talks about the TAM (Technology Acceptance Model) model, which helps to evaluate and evaluate the usefulness and usability of the product. How it works, how to evaluate it, alternative approaches.
Dell's Arturo Leal describes a metrics model for evaluating the performance of a design team. They are divided into 4 categories: productivity, team health, work results and growth.
Jared Spool writes about the proper organization of innovative teams in companies. Selection of individual laboratories or startups does not always have an effect - it is much more useful to arm the main product teams with suitable tools.
Summary of Mike Monteiro's key ideas for handling customer feedback. What to do if you bombed and how to exhale properly and put the discussion on a healthy track.
Julie Zhuo has released the book The Making of a Manager. It helps novice managers to work more intelligently. I have not reached it yet, but apparently, it does not focus on design management, but speaks of common things. Interview about her approach to work and the book (and another for InVision ).
Facebook's thoughts on what to do with user profiles after they die. By 2050, they will overtake the number of living (if, of course, the product itself will still be with us).
But the most interesting thing is the development of Duplex, which last year stirred up Internet users (photo). He connected to Chrome and became an assistant in filling out complex forms on the web - for example, rent a car or buy movie tickets.
They showed a reverse example - Live Relay will help users with disabilities to answer calls with text (well, or ready-made Smart Reply).
All this is connected with the initiatives of the smart home, which are now served under the brand name Google Nest (instead of Google Home). Since many voice assistants go to “smart displays” (stupidly on a tablet on a stand, now with games ), their new Google Nest Hub Max is just that.
Pablo Stanley has been making a series of comics about designers on The Design Team site for several years. He collected the main hits in one material.
A story about changes in Microsoft's design culture and organizational processes that help unite teams of different products. This helps to glue them together, it is better to integrate the hardware and software of the devices, to quickly find new solutions for the design system and implement it in practice. Translation .
The Enterprise UX 2018 conference was held June 13-15 in San Francisco. Summary of speeches from Pabini Gabriel-Petit ( Part 3 ).
Subscribe to a digest on Facebook , VKontakte , Telegram or by mail - there fresh links appear every week. Thanks to everyone who shares the links in the group, especially Gennady Dragun, Pavel Skripkin, Dmitry Podluzhny, Anton Artyomov, Denis Efremov, Alexey Kopylov, Taras Brizitsky, Evgeny Sokolov and Anton Oleynik. Special thanks to the Grid team for the editor and Alexander Orlov for the visual style.