We invite you to the meeting of the faculty of game development GeekUniversity
Our online university GeekUniversity will hold a mitap of the game development department. Participants will be able to discuss with practitioners why and how to apply the ECS (Entity Component System) architecture and whether it is possible to do without it. The meeting will be useful for both beginners and practicing developers on Unity. The event will be held in the Moscow office of Mail.ru Group on May 25, beginning at 14:00. Program under the cat.
Valentin Simonov, Field Engineer at Unity Technologies, will talk about Data-Oriented Tech Stack (DOTS) and its parts: ECS, C # Job System, Burst Compiler, Unity Physics - technologies that allow games on Unity to use all the features of modern desktop and mobile hardware. .
Sergey Klimenko, a programmer at Moonlight Mouse, will talk about how to implement gameplay mechanics in DOTS, how to start the transition to DOD, how to organize data and systems in ECS, and how to optimize the runtime of systems using the C # Job System.
Vasily Markevich, a student at the GeekUniversity gaming department, Project Manager, author of the @ecscomrade channel, will share ECS development experience and answer two main questions from a novice developer: “Why do I NOT need ECS? Why do I need ECS? ”
To register for the mitap, please follow the link . Limited number of seats.