The digest collects fresh articles on interface design, as well as tools, patterns, cases, trends and historical stories since 2009. I carefully filter a large stream of subscriptions so that you can upgrade your professional skills and better solve work tasks. Previous issues: April 2010-March 2019 .
A chic article by Adobe Cantrell from Adobe on how the design team uses prototypes to better understand the problem and improve the interface. He tells in detail about the tasks that the prototype solves in complex grocery work. ')
Christie Tang has studied and described the interface patents of large technology companies. Apple, Facebook, Microsoft, Snapchat, Samsung, Netflix, Airbnb, Tinder.
Vitaly Friedman from Smashing Magazine examines examples of requests for the use of cookies in modern websites. A rather large collection of ways to inform users of one of the most clumsy interfaces in history.
In the next article, he gives advice on user-friendly product notification policies . It takes into account all the channels - the product itself, the browser, the operating system, additional channels like mail and SMS.
Acronis has been developing its design system for several years and has published several articles about it, but apart from this, little was known about it. The other day, the guys posted a video presentation that shows the main features. It turned out to be a powerful tool, where there is a library of components in the code and their combination with symbols in Sketch. It shows the use for the assembly of pages, test coverage, statistics on the use of components - all fashionable things in design systems. I can not wait to add a link to a live guide to the club of creators of domestic systems .
Ben Lister talks about the creation of the Sprout Social design system and how its team has changed. As it often happens, it began with a group of enthusiasts who allocated 30% of their time to work on it, but a full-fledged dedicated group gradually formed. Very cool example of how such a team evolves with clearly described problems, goals and objectives.
Pavel Pomerantsev gives advice on system work with z-index in component design systems. How to ensure that components do not break when pasting into different pages.
Ben Moss talks about the limits of usefulness of open design systems of well-known companies on the example of Material Design.
Storybook
Moving in the direction of a full-fledged live guide for designers, not just developers - in the new version, you can display the basics of the visual language (colors, typography, pictograms) and, in general, describe components better.
Kim Flaherty and Kate Moran from the Nielsen / Norman Group write about concerns about over-use of gadgets by children and how parents are struggling with this.
In the UK, legislation restricting digital products when used by children is being discussed. They are easily bought for all tricks in involving users, which leads to dependence.
Sarah Gibbons of the Nielsen / Norman Group writes about the differences between sympathy and empathy. Designers do not always use these terms correctly, but are confused with pity and compassion.
David Siegel and Susan Dray talk about empathy cards that follow characters 'paths - they become “like” substitutes for the users' understanding, without actually giving the required depth.
Information architecture, conceptual design, content strategy
Sensible tips by Alita Joyce and Kate Kaplan from the Nielsen / Norman Group to create a customer journey map. Should I break a map into several, how to involve non-designers, what research to conduct and other useful introductory.
AnneSophie Delafosse from Deliveroo describes three approaches to adapting content for other countries - translation, localization and re-creation from the original brief.
Stanislav Khrustalev continues a series of posh publications on Customer Journey Map with a detailed analysis of the customer experience of the fitness club visitor.
Pete Kowalczyk from Deliveroo talks about how to prepare content for interfaces. These are five stages: problem definition, information structuring, expressive means, specification and polishing.
There are no revolutions: improvement of a dark theme, guides, insertion of pictures and symbols.
Plugins
Sketch Lint : Brings the idea of ​​linting to check the layouts for compliance with the basic parameters of the design system. It highlights inconsistencies in the interface elements.
Procedural tool for working with vector graphics. In a format similar to Origami, you build nodes and their dependencies, as a result you get a generative illustration.
Jared Spool offers a custom research maturity model in a team. Its important clarification is that it makes sense to evaluate maturity in a particular team, and not in the organization as a whole.
Good advice from Nancy Lincoln Perry from Microsoft on involving the entire product team in user research. How to improve their design literacy and put tools in place to conduct quick product evaluations so that the researchers themselves can focus on strategic objectives.
Joe Munko talks about the importance of reusing insights found in user research. In the course of the endless race to test grocery solutions, this is forgotten, but the investment in the knowledge base is great, then it will pay off.
Smashing Magazine released Andy Clarke's Art Direction for the Web. It tells about the possibilities of modern technologies in a spectacular presentation of brands on the web. One of the articles shows what a spectacular magazine layout can be done using CSS Shapes .
New scripts
Lax.js : A library for animating elements when scrolling through a page.
Jeff Sauro describes ways to assess brand attitudes according to three criteria: beliefs, feelings, and intended behavior. Estimates within each category may be controversial, but that is where they are important for focused work on products.
Dennis Hambeukers launched a blog on design management, where he describes his vision of the system development of design in companies (before that, he led a similar design service ). The entire archive (there are about 50 articles) is hardly worth reading (many repetitions, the highlighted articles summarize the main ideas well). But it is clear that he does well in various kinds of conceptual design models, so there’s enough of useful.
A design maturity model that he put together based on the recent InVision approach and the 1972 Larry Greiner classic concept . A strong idea of ​​growth crises is added to the familiar “ladder”, which pushes the next step.
A design process model based on two popular approaches - a double diamond and a gradually unraveling coil. He called it a "kite" and in general it seems to be true.
The coolest memo for designers working in the agile process from Anna Kaley of the Nielsen / Norman Group. It shows how to effectively participate in all meetings and scheduling, which are quite intensive in the canonical approach.
Matt Griffin from Shopify talks about the approach to the development of designers in his team. How pair work helps to transfer skills from strong to growing specialists. In the first twoparts it was a little less interesting, but it can also be useful.
Jared Spool cites five criteria for the benefits of a business-specific design: increase revenues, reduce operating expenses, increase revenues from a new or existing business, and increase the value of business for shareholders. For each of them he shows examples of useful things from the side of design.
Jared Spool talks about the prioritization approach for the product team that product designers can use. It takes into account the value, complexity of implementation and confidence in success.
Artyom Gladkov spoke about the redesign of Mail.ru Mail. The article tells about the history of work on the eighth version of the product - the principles of design, the initial concepts, the ideas laid out and their run-in on users.
A very good overview of trends from Awwwards. Since many of the weary things like animation and large typography turned into genres, they consider the specific nuances of their application, and not just the presence. There are also about visual techniques, and about interfaces, and about the profession in general.
For general and professional development
April Fools
Jakob Nielsen about the new user research method eartracking to replace eyetracking.
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