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Promotion of a mobile application on real experience in numbers



Below we will talk about my interesting experience in promoting mobile games.

1. Introduction


I never let go of the thought that everyone around is talking about the high profitability of iOS applications compared to Android (I think every one of you heard about it), so I could not resist such attractive prospects and began to more actively modify the iOS version so that it wouldn’t be ashamed to promote.
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Let's talk on the example of the game Quick Brain. The Android version is released first, so it differs significantly in its capabilities from the iOS version. In the course of my experiment, I found out that the iOS version is capable of generating revenue 3-5 times more for Russia!

2. Rules of the game


Google play


Google play this year, at least made two major changes that directly affect your applications.


Judging by the comments of experts, all of June, Google Play conducted experiments with ranking and search. Many developers began to notice an unusual drop in installations.

App Store


Getting into the TOP App Store is not so easy. This is a reality for many developers, as well as for me. I told about this in the last article . While your application is not in the "top", the cost of creating it is difficult to repel. You can go ahead by buying motivated, unmotivated traffic, by conducting your own advertising campaigns, reviews, optimizing keywords, descriptions, screenshots, you can get to Apple’s featurefishing, but all this requires certain skills.

An important factor is the profit of the application. For myself, I decided that I needed to conduct an advertising campaign in order to assess the payback and potential of the project.

3. How I promoted the iOS app


I will tell you how I promoted the iOS app, and how I did it before with the Android app you can read here .

purpose


You need to clearly understand what goal you set for yourself. Our budget was limited to 2,000 euros. The primary goal is to launch advertising on several countries (Germany, Russia, USA) in order to find a country in which it will be easy to bring the application to the tops, and then remove the excess, in order to concentrate on one thing.

The goal was: to get to the top as quickly as possible in order to test the growth of organic plants and understand how long the effect of advertising will last in the long term.

Application Preparation


First of all, I started with the preparation of marketing materials and texts in order to improve the effect of advertising. Updated screenshots in the store, prepared the necessary version in the AppStore. Throughout the user's journey, you should improve every part of his journey to reduce your losses.

Place of advertising


I was comfortable using the familiar Facebook Ads Manager tool for me, because it was there that I was able to achieve low CPI, especially on Instagram.

Below are two post options that I used to advertise:



People are beginning to actively discuss such posts, in which a question is posed that requires a user reaction, the relevance of advertising increases and the CPI becomes cheaper! To climb quickly in the top you need to get as many installations as possible. And for this you will have to increase the maximum installation fee that you can give, or improve your advertising posts and marketing materials of your page in the store, so that they can attract more people at the same costs.

It is important to understand that the user at first impression makes the decision to go through advertising, and then decides to install on the store page. On this path, it is important not to have weak spots that lead to large losses in traffic.

Take care of your icon, screenshots, description in advance.

I did not manage to achieve good CPI results for the USA and Germany, so it was decided to turn them off and concentrate on Russia.

The result of an advertising campaign on Facebook Ads Manager.



Within 12 days, the Russian top began to grow rapidly, as can be seen on the graph. During the advertising campaign, the top managed to hold for some time. After the end, the indicators began to quickly subside. The graph clearly distinguishes the beginning and end of the campaign.



Number of active user per month.



From my own experience, I came to the following conclusion that success requires a combination of the following factors:

For applications with a good return of users


After advertising, users will continue to use your application for a long time and bring you income in some perspective, perhaps - this will translate into profit

For applications with low user returns


In this case, you should think about how to make the most appropriate way to earn money from the user at the very beginning. Interested users will continue to use the application, even with tight monetization, but you have a chance that paid advertising will pay off immediately, then you can continue advertising for a long time. This is of course if you want to profit from your project. In this case, negative reviews are provided to you!

Result



Thank!

Respectfully,
Alexander

Source: https://habr.com/ru/post/435588/


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