IEnumerator LoadFromServer(string url) { var www = new WWW(url); yield return www; Debug.Log(www.text); }
IEnumerator LoadFromServer(string url) { var request = new UnityWebRequest(url); yield return request.SendWebRequest(); Debug.Log(request.downloadHandler.text); request.Dispose(); }
IEnumerator LoadTextFromServer(string url, Action<string> response) { var request = UnityWebRequest.Get(url); yield return request.SendWebRequest(); if (!request.isHttpError && !request.isNetworkError) { response(uwr.downloadHandler.text); } else { Debug.LogErrorFormat("error request [{0}, {1}]", url, request.error); response(null); } request.Dispose(); }
var data = JsonUtility.FromJson<T>(value); // T , .
IEnumerator LoadAudioFromServer(string url, AudioType audioType, Action<AudioClip> response) { var request = UnityWebRequestMultimedia.GetAudioClip(url, audioType); yield return request.SendWebRequest(); if (!request.isHttpError && !request.isNetworkError) { response(DownloadHandlerAudioClip.GetContent(request)); } else { Debug.LogErrorFormat("error request [{0}, {1}]", url, request.error); response(null); } request.Dispose(); }
IEnumerator LoadTextureFromServer(string url, Action<Texture2D> response) { var request = UnityWebRequestTexture.GetTexture(url); yield return request.SendWebRequest(); if (!request.isHttpError && !request.isNetworkError) { response(DownloadHandlerTexture.GetContent(request)); } else { Debug.LogErrorFormat("error request [{0}, {1}]", url, request.error); response(null); } request.Dispose(); }
IEnumerator LoadBundleFromServer(string url, Action<AssetBundle> response) { var request = UnityWebRequestAssetBundle.GetAssetBundle(url); yield return request.SendWebRequest(); if (!request.isHttpError && !request.isNetworkError) { response(DownloadHandlerAssetBundle.GetContent(request)); } else { Debug.LogErrorFormat("error request [{0}, {1}]", url, request.error); response(null); } request.Dispose(); }
IEnumerator GetConntentLength(string url, Action<int> response) { var request = UnityWebRequest.Head(url); yield return request.SendWebRequest(); if (!request.isHttpError && !request.isNetworkError) { var contentLength = request.GetResponseHeader("Content-Length"); if (int.TryParse(contentLength, out int returnValue)) { response(returnValue); } else { response(-1); } } else { Debug.LogErrorFormat("error request [{0}, {1}]", url, request.error); response(-1); } }
private void CacheText(string fileName, string data) { var cacheFilePath = Path.Combine("CachePath", "{0}.text".Fmt(fileName)); File.WriteAllText(cacheFilePath, data); } private void CacheTexture(string fileName, byte[] data) { var cacheFilePath = Path.Combine("CachePath", "{0}.texture".Fmt(fileName)); File.WriteAllBytes(cacheFilePath, data); }
private string GetTextFromCache(string fileName) { var cacheFilePath = Path.Combine(Utils.Path.Cache, "{0}.text".Fmt(fileName)); if (File.Exists(cacheFilePath)) { return File.ReadAllText(cacheFilePath); } return null; } private Texture2D GetTextureFromCache(string fileName) { var cacheFilePath = Path.Combine(Utils.Path.Cache, "{0}.texture".Fmt(fileName)); Texture2D texture = null; if (File.Exists(cacheFilePath)) { var data = File.ReadAllBytes(cacheFilePath); texture = new Texture2D(1, 1); texture.LoadImage(data, true); } return texture; }
IEnumerator LoadAssetBundleFromServerWithCache(string url, Action<AssetBundle> response) { // , while (!Caching.ready) { yield return null; } // var request = UnityWebRequest.Get(url + ".manifest"); yield return request.SendWebRequest(); if (!request.isHttpError && !request.isNetworkError) { Hash128 hash = default; // hash var hashRow = request.downloadHandler.text.ToString().Split("\n".ToCharArray())[5]; hash = Hash128.Parse(hashRow.Split(':')[1].Trim()); if (hash.isValid == true) { request.Dispose(); request = UnityWebRequestAssetBundle.GetAssetBundle(url, hash, 0); yield return request.SendWebRequest(); if (!request.isHttpError && !request.isNetworkError) { response(DownloadHandlerAssetBundle.GetContent(request)); } else { response(null); } } else { response(null); } } else { response(null); } request.Dispose(); }
public class AssetBundleWrapper { private readonly AssetBundle _assetBundle; public AssetBundleWrapper(AssetBundle assetBundle) { _assetBundle = assetBundle; } }
public class AssetBundleWrapper { #if UNITY_EDITOR private readonly List<string> _assets; public AssetBundleWrapper(string url) { var uri = new Uri(url); var bundleName = Path.GetFileNameWithoutExtension(uri.LocalPath); _assets = new List<string>(AssetDatabase.GetAssetPathsFromAssetBundle(bundleName)); } public T LoadAsset<T>(string name) where T : UnityEngine.Object { var assetPath = _assets.Find(item => { var assetName = Path.GetFileNameWithoutExtension(item); return string.CompareOrdinal(name, assetName) == 0; }); if (!string.IsNullOrEmpty(assetPath)) { return AssetDatabase.LoadAssetAtPath<T>(assetPath); } else { return default; } } public T[] LoadAssets<T>() where T : UnityEngine.Object { var returnedValues = new List<T>(); foreach(var assetPath in _assets) { returnedValues.Add(AssetDatabase.LoadAssetAtPath<T>(assetPath)); } return returnedValues.ToArray(); } public void LoadAssetAsync<T>(string name, Action<T> result) where T : UnityEngine.Object { result(LoadAsset<T>(name)); } public void LoadAssetsAsync<T>(Action<T[]> result) where T : UnityEngine.Object { result(LoadAssets<T>()); } public string[] GetAllScenePaths() { return _assets.ToArray(); } public void Unload(bool includeAllLoadedAssets = false) { _assets.Clear(); } #else private readonly AssetBundle _assetBundle; public AssetBundleWrapper(AssetBundle assetBundle) { _assetBundle = assetBundle; } public T LoadAsset<T>(string name) where T : UnityEngine.Object { return _assetBundle.LoadAsset<T>(name); } public T[] LoadAssets<T>() where T : UnityEngine.Object { return _assetBundle.LoadAllAssets<T>(); } public void LoadAssetAsync<T>(string name, Action<T> result) where T : UnityEngine.Object { var request = _assetBundle.LoadAssetAsync<T>(name); TaskManager.Task.Create(request) .Subscribe(() => { result(request.asset as T); Unload(false); }) .Start(); } public void LoadAssetsAsync<T>(Action<T[]> result) where T : UnityEngine.Object { var request = _assetBundle.LoadAllAssetsAsync<T>(); TaskManager.Task.Create(request) .Subscribe(() => { var assets = new T[request.allAssets.Length]; for (var i = 0; i < request.allAssets.Length; i++) { assets[i] = request.allAssets[i] as T; } result(assets); Unload(false); }) .Start(); } public string[] GetAllScenePaths() { return _assetBundle.GetAllScenePaths(); } public void Unload(bool includeAllLoadedAssets = false) { _assetBundle.Unload(includeAllLoadedAssets); } #endif }
#if UNITY_EDITOR var path = Path.Combine(Directory.GetParent(Application.dataPath).FullName, "_EditorCache"); #else var path = Path.Combine(Application.persistentDataPath, "_AppCache"); #endif Caching.currentCacheForWriting = Caching.AddCache(path);
public class Network { public enum NetworkTypeEnum { None, Mobile, WiFi } public static NetworkTypeEnum NetworkType; private readonly TaskManager _taskManager = new TaskManager(); }
private IEnumerator WebRequest(UnityWebRequest request, Action<float> progress, Action<UnityWebRequest> response) { while (!Caching.ready) { yield return null; } if (progress != null) { request.SendWebRequest(); _currentRequests.Add(request); while (!request.isDone) { progress(request.downloadProgress); yield return null; } progress(1f); } else { yield return request.SendWebRequest(); } response(request); if (_currentRequests.Contains(request)) { _currentRequests.Remove(request); } request.Dispose(); }
private IEnumerator WebRequestBundle(string url, Hash128 hash, Action<float> progress, Action<UnityWebRequest> response) { var request = UnityWebRequestAssetBundle.GetAssetBundle(url, hash, 0); return WebRequest(request, progress, response); }
private IEnumerator WebRequestPost(string url, Dictionary<string, string> formFields, Action<float> progress, Action<UnityWebRequest> response) { var request = UnityWebRequest.Post(url, formFields); return WebRequest(request, progress, response); }
private IEnumerator WebRequestPost(string url, string data, Action<float> progress, Action<UnityWebRequest> response) { var request = new UnityWebRequest(url, UnityWebRequest.kHttpVerbPOST) { uploadHandler = new UploadHandlerRaw(Encoding.UTF8.GetBytes(data)), downloadHandler = new DownloadHandlerBuffer() }; request.uploadHandler.contentType = "application/json"; return WebRequest(request, progress, response); }
public void Request(string url, Hash128 hash, Action<float> progress, Action<AssetBundle> response, TaskManager.TaskPriorityEnum priority = TaskManager.TaskPriorityEnum.Default) { _taskManager.AddTask(WebRequestBundle(url, hash, progress, (uwr) => { if (!uwr.isHttpError && !uwr.isNetworkError) { response(DownloadHandlerAssetBundle.GetContent(uwr)); } else { Debug.LogWarningFormat("[Netowrk]: error request [{0}]", uwr.error); response(null); } }), priority); }
public void Request(string url, Action<int> response, TaskManager.TaskPriorityEnum priority = TaskManager.TaskPriorityEnum.Default) { var request = UnityWebRequest.Head(url); _taskManager.AddTask(WebRequest(request, null, uwr => { var contentLength = uwr.GetResponseHeader("Content-Length"); if (int.TryParse(contentLength, out int returnValue)) { response(returnValue); } else { response(-1); } }), priority); } public void Clear() { _taskManager.Clear(); foreach (var request in _currentRequests) { request.Abort(); request.Dispose(); } _currentRequests.Clear(); }
public class ExternalResourceManager { public enum ResourceEnumType { Text, Texture, AssetBundle } private readonly Network _network = new Network(); public void ExternalResourceManager() { #if UNITY_EDITOR var path = Path.Combine(Directory.GetParent(Application.dataPath).FullName, "_EditorCache"); #else var path = Path.Combine(Application.persistentDataPath, "_AppCache"); #endif if (!System.IO.Directory.Exists(path)) { System.IO.Directory.CreateDirectory(path); #if UNITY_IOS UnityEngine.iOS.Device.SetNoBackupFlag(path); #endif } Caching.currentCacheForWriting = Caching.AddCache(path); } }
public void ClearAssetBundleCache(string url) { var fileName = GetFileNameFromUrl(url); Caching.ClearAllCachedVersions(fileName); } public void ClearAllRequest() { _network.Clear(); } public void AssetBundleIsCached(string url, Action<bool> result) { var manifestFileUrl = "{0}.manifest".Fmt(url); _network.Request(manifestFileUrl, null, (string manifest) => { var hash = string.IsNullOrEmpty(manifest) ? default : GetHashFromManifest(manifest); result(Caching.IsVersionCached(url, hash)); } , TaskManager.TaskPriorityEnum.RunOutQueue); } public void CheckFreeSpace(string url, Action<bool, float> result) { GetSize(url, lengthInMb => { #if UNITY_EDITOR_WIN var logicalDrive = Path.GetPathRoot(Utils.Path.Cache); var availableSpace = SimpleDiskUtils.DiskUtils.CheckAvailableSpace(logicalDrive); #elif UNITY_EDITOR_OSX var availableSpace = SimpleDiskUtils.DiskUtils.CheckAvailableSpace(); #elif UNITY_IOS var availableSpace = SimpleDiskUtils.DiskUtils.CheckAvailableSpace(); #elif UNITY_ANDROID var availableSpace = SimpleDiskUtils.DiskUtils.CheckAvailableSpace(true); #endif result(availableSpace > lengthInMb, lengthInMb); }); } public void GetSize(string url, Action<float> result) { _network.Request(url, length => result(length / 1048576f)); } private string GetFileNameFromUrl(string url) { var uri = new Uri(url); var fileName = Path.GetFileNameWithoutExtension(uri.LocalPath); return fileName; } private Hash128 GetHashFromManifest(string manifest) { var hashRow = manifest.Split("\n".ToCharArray())[5]; var hash = Hash128.Parse(hashRow.Split(':')[1].Trim()); return hash; }
public void GetAssetBundle(string url, Action start, Action<float> progress, Action stop, Action<AssetBundleWrapper> result, TaskManager.TaskPriorityEnum taskPriority = TaskManager.TaskPriorityEnum.Default) { #if DONT_USE_SERVER_IN_EDITOR start?.Invoke(); result(new AssetBundleWrapper(url)); stop?.Invoke(); #else void loadAssetBundle(Hash128 bundleHash) { start?.Invoke(); _network.Request(url, bundleHash, progress, (AssetBundle value) => { if(value != null) { _externalResourcesStorage.SetCachedHash(url, bundleHash); } result(new AssetBundleWrapper(value)); stop?.Invoke(); }, taskPriority); }; var manifestFileUrl = "{0}.manifest".Fmt(url); _network.Request(manifestFileUrl, null, (string manifest) => { var hash = string.IsNullOrEmpty(manifest) ? default : GetHashFromManifest(manifest); if (!hash.isValid || hash == default) { hash = _externalResourcesStorage.GetCachedHash(url); if (!hash.isValid || hash == default) { result(new AssetBundleWrapper(null)); } else { loadAssetBundle(hash); } } else { if (Caching.IsVersionCached(url, hash)) { loadAssetBundle(hash); } else { CheckFreeSpace(url, (spaceAvailable, length) => { if (spaceAvailable) { loadAssetBundle(hash); } else { result(new AssetBundleWrapper(null)); NotEnoughDiskSpace.Call(); } }); } } #endif }
public void GetPack(Dictionary<string, ResourceEnumType> urls, Action start, Action<float> progress, Action stop, Action<string, object, bool> result) { var commonProgress = (float)urls.Count; var currentProgress = 0f; var completeCounter = 0; void progressHandler(float value) { currentProgress += value; progress?.Invoke(currentProgress / commonProgress); }; void completeHandler() { completeCounter++; if (completeCounter == urls.Count) { stop?.Invoke(); } }; start?.Invoke(); foreach (var url in urls.Keys) { var resourceType = urls[url]; switch (resourceType) { case ResourceEnumType.Text: { GetText(url, null, progressHandler, completeHandler, (value, isCached) => { result(url, value, isCached); }); } break; case ResourceEnumType.Texture: { GetTexture(url, null, progressHandler, completeHandler, (value, isCached) => { result(url, value, isCached); }); } break; case ResourceEnumType.AssetBundle: { GetAssetBundle(url, null, progressHandler, completeHandler, (value) => { result(url, value, false); }); } break; } } }
Source: https://habr.com/ru/post/433366/
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