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“How does a game designer start?” - Step By Step vol.1


Good day readers!

If you are determined to engage in the development of games, then you probably know what to do if you:
concept artist, video editor, special effects artist, sound engineer, coder, interface designer, network specialist, and so on.

But how to be a game designer? What is the minimum he should have in order to do his job? Where to begin?
')

The most important


The game designer is not taught.
This specialty does not officially exist and there are no diplomas (at universities, for now, if you have information about this, share in the comments)
Yes, there are many courses, but they will be useful or not, and most importantly, at what stage they are needed.

Before reading the article, I recommend to get acquainted with this material.

So, you still decided to go along the thorny path of a game designer, you have 2 options



Option I


Create your own mod (addition) for your favorite game. There are many mods for HL 2 and Unreal that have grown into full-fledged games. The main thing is to create a new gaming experience based on the materials.

What you can enter:


This is a good option to try yourself as a game designer. Record a video overview on your mod and put it in open access, the mod itself too. Collect feedback from the audience, correct if you wish.

Congratulations, you can now try your hand at the position of the juna while having a portfolio. (mod of course should be cool)

Author's notes *
Not my path, I was doing this in 2003 - 2007, I grew up or was just not interested. But for the vast majority of people - an excellent choice.

Option II


but)
Develop your game on Unity using the available assemblies without the involvement of a coder and artist.

Pros:


Minuses:


b)

Assemble a team of 3 people (game designer + artist + coder), or find a person who is strong in what you are weak in. (You are an artist, he is a coder and vice versa)

Pros:


Minuses:


Author's notes *
My choice, because the work of a game designer is to bring the idea to the team. Otherwise, what kind of development can we talk about? This is a good way for ambitious developers, the main thing is not to give up.
Okay. The first way is more suitable for children up to 15-17 years old, the second one for students ... ok, you are a serious uncle, what to do?

If you are already in the industry, then everything is much simpler, learn how to make DG and push the speeches, and better Lift Talk (separate material will be on this topic) and try, drown, do not give up and everything will work out.

And if not…



Suppose you have a few hours after work. Then you need a clear algorithm and a set of rules.

Namely:


Rules:



Tasks:





Never ...




Notes


Protracted kill fuse, team and idea. After 3 years, you do not remember what you did. Need experience to work with such projects.

There are exceptions to all the rules, believe me, these people do not read, they do and devote all the time to development.

We are mere mortals and not geniuses, there are exceptions, but in most cases it is enough to follow simple rules, consistency and correct calculation to achieve good results.

From the author



Now I supervise 4 projects, 3 of them are mine. For 3 years of work in game dev I didn’t release finished projects made entirely according to my idea. Therefore, I can not call their own.



My game is what I invented myself, from the idea, the setting, to the music, art, mechanics, behavior patterns of opponents, and so on. Yes, I did not deal with the code, this is done by my partner. I say how it should work and look, so I do not think that he can consider this game his 100%.

I am stubborn and I think so. Therefore, I often come across situations where I have nothing to show with enough experience. But it is enough to look at me in action and see what I am standing for.

Do not make this mistake, collect a portfolio, even from simple projects, but you will have something to show and it will be in the release.

ALL projects in which I play the role of game designer (and I can call them with my ideas) at the PTA / Prototype stage, this is my big mistake. I will tell about them a bit later, when entering the MBT stage.

Now you can “touch” a 2D RPG on an android, start 2 wave, if you want to write in the LAN.
You can also fill out a Google form or write to us at
mail
psgameinside@gmail.com


Today I started developing a simple game in the arcade genre, while this is only a game design document and a set of references, I will dedicate a separate article to this, the main thing is to start working on my mistakes.

Be smarter, learn from the mistakes of others. Set goals and achieve them.



In the following material we will examine the question:
What is the work of a game designer, why is it needed?

Thanks for reading!

PS
I want to believe that the article gave you a charge of vigor and determination for the week ahead.

More materials from the author:


Part 1 "Monsters in games or how to create fear"
Part 2 "Monsters in games or make fear diverse"
Part 3 "Monsters in games or how to surprise a player"
Part 4 "Monsters in games or 15 cm is enough to attack"
Part 5 "Monsters in games - how to make a player hate you"
The ruinous mistake of newbies in game dev
I'm surrounded by idiots or how to work in a team

Source: https://habr.com/ru/post/430984/


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