The digest collects fresh articles on interface design, as well as tools, patterns, cases and historical stories since 2009. I carefully filter a large stream of subscriptions so that you can upgrade your professional skills and better solve work tasks. Previous issues: April 2010-September 2018 .
Bill Chung conducted a user study of sketchy boot screens that Facebook once popularized. They help if they show loading in stages and reduce the ambiguity of expectations, and are not just serving as stubs. The author gives advice on the correct animation for them. ')
Smashing Magazine released Adam Silver's Form Design Patterns book on form design techniques. The author examines many typical examples. They publish an excerpt from it dedicated to registration forms.
Memo on the implementation of "lazy" upload images on the web from Rahul Nanwani. Many greatly impair the work with sites, realizing only a part of these practices. As a result, users with good Internet wait longer for the graphics to load.
Vivian Zhang describes a user-pushing action pattern using delayed animation of an interface element. It helps to pay attention to the functionality, not throwing all the possibilities at once to a person.
Basecamp's Michael Berger talks about quick product navigation for users with disabilities (although it’s useful for others). It looks like a spotlight in MacOS.
Part 5 of the Nathan Curtis series of articles on the release cycle of design systems speaks about interdependencies between components and other layers of modularity.
A sensible article by Jerlyn Jareunpoon-Phillips from Clearleft on the implementation of design systems in practice. Useful nuances of the process of communicating with the product team or customer.
Josh Clark also writes that intermediate project artifacts are often useless and it is better to focus on the development of the design system, even in the early stages of grocery work.
Illustrations have become an indispensable part of the identity of digital products - they are in every first service. No wonder - in a good interface, everything is occupied by useful things and there are no special places for expressing the brand, except that the logo, color palette, pictograms and characteristic patterns. So the illustrations are a simple and expressive way to make it more cheerful and more recognizable. Particularly advanced demonstrate the unity of communication in the texts and animation, but this is more difficult to achieve. So it comes as no surprise that half of Dribbble is crammed with interfaceless pictures. I collected a pack of stories of famous companies that have found themselves.
Joseph Russell studied non-gaming iOS apps that have won the Apple Design Awards since 2014. He tried to reveal the common between them. Mostly stiff, but useful.
Kate Moran and Kim Flaherty of the Nielsen / Norman Group describe a “whirlpool” situation, in which distracting events like notifications suck the user.
The first plugins appeared. In addition to the basic types of Zeplin and on-duty like Slack and Jira there are scum design - Overflow, ProtoPie, UI Faces, Rename It.
Another interesting thing is autoanimation, when the tool itself creates a transition between two artboards with a change of element states.
Linked characters can be updated in layouts that use them as the original changes. You can also open Adobe Illustrator files and export to After Effects.
The main version is also updated . Many new features, improvements of the old and interface optimization (for example, finally there are mathematical formulas when defining dimensions).
TypeKit is finally renamed. And they removed a lot of restrictions - you can synchronize all 14,000 fonts to a computer, there is no difference between using on a computer and on the web, and you have removed the limits on views and domains on the web.
Although many with a surprised little finger will adjust the monocle, looking from the heights of their Figm and Sketch, Adobe is an important company on the market, so you probably use some of their products. It is a sin to a professional not to be interested in what is happening with design tools, because Adobe does an insane amount of breakthrough things.
An experimental design tool from Florian Schulz. In his coolest cover article, he talks about his work principles . Ratio is based on tokens and uses them in a fairly advanced form (for example, it can connect them from a third-party tool).
The service allows you to poll site users. At the entrance - assessment through emoticons (on a scale of 5), it is possible to ask additional questions.
Jeff Sauro describes the approach of the UX summary score sheets in a product. This is a great visual tool for tracking the “health” of the design and selecting the points of application of the design team's efforts.
Dave Malouf reflects on the topic of ROI DesignOps. There are no simple ways (and not the fact that it is needed at all), but you can evaluate maturity through a few simple indicators.
Hannah McKelvey and Jacqueline L. Frank tell how they used a customer journey map to meet new employees at the library. This task itself is interesting and important, so the article is doubly useful.
Karl Fast writes about the three roles of design in modern companies: integration, transformation and evolution. An explanatory look at the tasks of the design manager.
Column UXmatters on how to sell UX-strategy to top managers. In the article, a good separation of the two concepts of this term is the strategy of organizational change for the production of good products and a plan for working on a specific product.
Deliveroo's Rob Hunt describes the informal approach of the design team, which encourages colleagues to share their current work status so that everyone is up to date.
Another service for storing layouts in a team. True, not very useful - just a gallery without specifications and even descriptions. Does the domestic company Scada .
The service helps to store design documentation for design - from incoming requirements and usage scenarios in a wide variety of variations to mock-ups and other visual results of work.
Michael Hendrix from IDEO responded to criticism of design thinking, which has been very much in recent years. He rightly notes that this is one of the methodologies that can always be used incorrectly.
Fred O'Brien describes the current state of website constructors using an algorithmic design. He spoke with the creators of many of them or quoted their opinions on the topic.
Raluca Budiu and Kathryn Whitenton continue a series of studies of voice interfaces from the Nielsen / Norman Group. They studied user expectations from the ideal smart assistant and compared them with existing products on several criteria. Extremely interesting food for the choice of directions of development.
Relatively sensible analysis of interface design features in the blockchain. Most of the articles on the subject suffer from a lack of specifics, here at least a good overview of the key nuances.
The concept of navigation between mobile applications due to their binding to the physical space - this allows you to make the transitions between them closer to the objects of the real world.
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