The digest collects fresh articles on interface design, as well as tools, patterns, cases and historical stories since 2009. I carefully filter a large stream of subscriptions so that you can upgrade your professional skills and better solve work tasks. Previous issues: April 2010-August 2018 .
The finest memo on working with interface animation from Taras Skytskyi. He reviews real-world situations in working with digital products, rather than abstract laws from the world of classical animation, and all this with illustrative examples. Translation .
Xinyi Chen and Yuxuan (Tammy) Zhou from the Nielsen / Norman Group describe approaches to quick authorization via a QR code or a one-time code in Chinese mobile applications.
Kim Flaherty of the Nielsen / Norman Group gives advice on the timely mention of additional payments when purchasing goods in online stores. The store risks not only disrupting the current sale, but also discourage the buyer from returning for a long time.
Matthäus Niedoba is working on the Cinema4D interface and gives tips on how to implement a slider to adjust the gradient.
Design systems and guidelines
IPhone XS, XS Max and XR Templates
Apple announced new iPhone XS, XS Max and XR phones. Although it is sad to see that the whole world has stumbled and is ready to eat humus with spoons (screens with a “bang”, worsening the landscape mode, have become the norm), nobody has canceled the design for them.
The resolution and density of the screen of new phones is in the official guidelines. The most important: iPhone XS - 1125px × 2436px (5.8 ″, @ 3x) iPhone XS Max - 1242px × 2688px (6.5 ″, @ 3x) iPhone XR - 828px × 1792px (6.1 ″, @ 2x)
Apple Watch as a platform for third-party applications were not so popular (even fresh templates were not found quickly), but they were shown by the 4th generation with a larger screen and modified dials on the new watchOS 5 ( review ). They also strive for framelessness. Screen sizes :
44mm - 368px Ă— 448px 40mm - 324px Ă— 394px
In general, it's time to update the portfolio, and the fact that you are like suckers with an outdated iPhone X PS How to write correctly - Xs or XS? Apparently, the subscript title XS, but even in the Apple guidelines is still different, so we are waiting for the installation.
The Lyft design team made a powerful color palette generator for its design system, which provides flexibility, but at the same time algorithmic predictability and support for sufficient contrast. Kevyn Arnott talks about how it was created .
Raluca Budiu of the Nielsen / Norman Group describes the psychological principle of blindness to change. Given it, you can achieve better visibility of the interface elements.
An experimental tool helps translate Sketch layouts into components on React. It makes it easy to split the screen into separate patterns, each of which can have nesting and logic of behavior.
They promise an improved interface and a dark theme. The most important thing is to simplify working with variable properties in characters, so that the same color redefinition will be less crutch. Jon Moore in a wild delight, described the new approach in more detail . And also a hint at simplifying the insertion of real data into layouts.
The company launches a competitor InDesign - gradually bites off more and more from the Adobe product line. The beta version is already available and free for now. Video demonstration .
Product out of beta. Like FramerX, it is sharpened for a design system in the correct sense - the designer uses a visual representation of React-components, and not a banal UI Kit.
O'Reilly has published the book by David Farkas and Brad Nunnally "UX Research" at the end of 2016. They publish chapter 7 of it, devoted to finding respondents for user research.
Nielsen / Norman Group conducted a survey among its readers on the topic of quantitative research methods that they use. The sample is limited, but the results are still interesting.
A group of Facebook user researchers talks about the approach to immersing company managers in the lives of users. They organize trips to different cities and countries where they dive into the environment for a better understanding of the audience.
Hossein Raspberry talks about the method of pairing usability testing, when more and less experienced users decide the scenarios together. As a result, in their interaction, the gaps between experience are more clearly visible.
Jeff Sauro offers several approaches to the interpretation of the SUS metrics, which shift the bare numbers into clear categories (including those linked to the NPS).
The UXmatters column on DesignOps, in which Jennifer Fabrizi (Travelers), Leo Frishberg (Home Depot Quote Center), Pabini Gabriel-Petit (UXmatters) and Tobias Komischke (Honeywell) give their vision of the term.
A brief interview with the head of Google Sundar Pichai, in which there are few details about the design of the device in the company. Sparsely, but useful from a person at the helm.
Team interaction
Avocode
Added support for Adobe Illustrator (on the approach of Figma and InVision Studio) and opened their SDK . They have accumulated a good experience with the layouts of different tools and made a universal format that contains data from all possible tools.
Jake Knapp held a meta-design sprint for the New York Times. As part of the annual hackathon of the company, 13 teams simultaneously solved their tasks using the methodology.
Hannah Lee talks about Chrome’s browser redesign for its 10th anniversary. More about the nuances of working with the visual design of the top panel and especially the address bar, but meticul enough to understand the scale of the complexity of the product, which some grin at, they say, "yes, what can I do here."
Adam Cutler, Milena Pribić and Lawrence Humphrey from IBM prepared a set of ethical rules for creators of interfaces and products in general with artificial intelligence. Announcement from the authors .
Kathryn Whitenton and Raluca Budiu continue the story of the Nielsen / Norman study of voice assistants. An interesting paradox - although users describe many problems in working with them, in general, they are often satisfied. One of the main reasons is that users themselves have limited the range of usage scenarios in which smart helpers are predictable.
Juan J. Ramirez writes about the problems of 3D Touch on the iPhone, which was removed from the new model Xr. Developers sluggishly responded to the technology, and in terms of ergonomics a lot of questions to it.
Danil Mekhanoshin opened his coffee shop and comic book store, so he looked at the situation from the other side - it is useful for the designer to understand the daily problems of the business in order to be heard.
Tatyana Smirnova leads the @mosdesign channel in Telegram with announcements of meetings, conferences and other events in Moscow about design. For example, a poster for September , on the approach of October. Many started similar selections, but faded with time. I myself would like to do this in my digest, but I spend too much time on it too. I hope Tanya has enough patience for a long time.
Subscribe to a digest on Facebook , VKontakte , Telegram or by mail - there fresh links appear every week. Thanks to everyone who shares the links in the group, especially Gennady Dragun, Pavel Skripkin, Dmitry Podluzhny, Anton Artyomov, Denis Efremov, Alexey Kopylov, Taras Brizitsky, Yevgeny Sokolov and Anton Oleynik.