private bool HandleHttp(Socket socket) { var buf = new byte[8192]; var bufLen = 0; var recvBuf = new byte[8192]; var bodyStart = -1; while(bodyStart == -1) { var recvLen = socket.Receive(recvBuf); if(recvLen == 0) { return true; } Buffer.BlockCopy(recvBuf, 0, buf, bufLen, recvLen); bufLen += recvLen; bodyStart = FindBodyStart(buf, bufLen); } var headers = Encoding.UTF8.GetString(buf, 0, bodyStart - 2).Replace("\r", "").Split('\n'); var main = headers[0].Split(' '); var reqMethod = ParseRequestMethod(main[0]); if (reqMethod == RequestMethod.Invalid) { SendResponse(400, socket); return true; } // receive POST body var body = string.Empty; if(reqMethod == RequestMethod.Post) { body = ReceiveBody(buf, bufLen, headers, bodyStart, socket); if(body == null) { return true; } } var path = main[1]; if(path == "/") { path = "/index.html"; } // try to serve by a file if(File.Exists(_docRoot + path)) { var content = File.ReadAllBytes(_docRoot + path); if (reqMethod == RequestMethod.Head) { content = null; } SendResponse(200, socket, content, GuessMime(path)); return true; } // try to serve by a handle foreach(var handler in _handlers) { if(handler.Match(reqMethod, path)) { if (handler.Async) { _jobs.Enqueue(() => { RunHandler(socket, path, body, handler); socket.Shutdown(SocketShutdown.Both); socket.Close(); }); return false; } else { RunHandler(socket, path, body, handler); return true; } } } // nothing found :-( var msg = "File not found " + path + "\ndoc root " + _docRoot + "\ncurrent dir " + Directory.GetCurrentDirectory(); SendResponse(404, socket, Encoding.UTF8.GetBytes(msg)); return true; }
public string ListMatches(string method, string path) { var sb = new StringBuilder(); sb.Append("[\n"); foreach (var match in _matches.Values) { sb.Append("{id:\"" + match.GameId + "\"" + ", www:" + match.Tool.Port + "},\n" ); } sb.Append("]"); return sb.ToString(); }
{ enums: { "HostilityLayer": { 1: "PlayerTeam1", 2: "PlayerTeam2", 3: "NeutralShootable", } }, components: { Transform: { name: 'Transform', fields: { Angle: {type: "float"}, Position: {type: "Vector2"}, }, }, TransformExact: { name: 'TransformExact', fields: { Angle: {type: "float"}, Position: {type: "Vector2"}, } } }, tables: { Transform: { name: 'Transform', component: 'Transform', }, TransformExact: { name: 'TransformExact', component: 'TransformExact', hint: "Copy of Transform for these entities that need full precision when sent over network", } } }
var rulebook = {}; var worldstate = {}; var physics = {}; var update_dynamic_physics; var camera, scene, renderer; var controls; function init3D () { camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 1000); camera.up.set(0,0,1); scene = new THREE.Scene(); scene.add( new THREE.AmbientLight( 0x404040 ) ); var light = new THREE.DirectionalLight( 0xFFFFFF, 1 ); light.position.set(-11, -23, 45); scene.add( light ); renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement ); controls = new THREE.OrbitControls( camera, renderer.domElement ); var cam = localStorage.getObject('gv_camera'); if (cam) { camera.matrix.fromArray(cam.matrix); camera.matrix.decompose(camera.position, camera.quaternion, camera.scale); controls.target.set(cam.target.x, cam.target.y, cam.target.z); } else { camera.position.x = 40; camera.position.y = 40; camera.position.z = 50; controls.target.set(0, 0, 0); } window.addEventListener( 'resize', onWindowResize, false ); } init3D(); function handle_recv_dynamic (r) { eval('physics = ' + r + ';'); update_dynamic_physics(); sleep(10) .then(() => ajax("GET", "/physics/dynamic/")) .then(handle_recv_dynamic); } (function init_dynamic_physics () { var colour = 0x4B5440; var material = new THREE.MeshLambertMaterial({color: colour, flatShading: true}); var meshes = {}; update_dynamic_physics = function () { var i, p, mesh; var to_del = {}; for (i in meshes) to_del[i] = true; for (i in physics) { p = physics[i]; mesh = meshes[p.id]; if (!mesh) { mesh = create_shapes(worldstate, 'Dynamic', p, material, layers.dynamic_collider); meshes[p.id] = mesh; } mesh.position.x = p.pos[0]; mesh.position.y = p.pos[1]; delete to_del[p.id]; } for (i in to_del) { mesh = meshes[i]; scene.remove(mesh); delete meshes[i]; } } })();
function handle_edit (id, table_name, field_name, value) { var data = table_name + "\n" + field_name + "\n" + id + "\n" + value; ajax("POST", tableset_name + "/edit/", data); }
public static void RegisterEditorHandlers(Action<string, Func<string, string, string>> addHandler, string path, Func<TableSet> ts) { addHandler(path + "/data/", (p, b) => EditorPackJson(ts())); addHandler(path + "/edit/", (p, b) => EditorUpdate(ts(), b)); addHandler(path + "/ins/", (p, b) => EditorInsert(ts(), b)); addHandler(path + "/del/", (p, b) => EditorDelete(ts(), b)); addHandler(path + "/create/", (p, b) => EditorCreateEntity(ts(), b)); }
Source: https://habr.com/ru/post/424267/
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