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AMD has opened the source code for V-EZ, a cross-platform low-level Vulkan API shell

Vulkan API is a low-level cross-platform software interfaces that deliver higher performance 3D graphics by reducing costs compared to other APIs like OpenGL, especially with the special features of the GPU (the API is also suitable for 2D rendering). With proper implementation, Vulkan provides "from a marginal to a polynomial increase in speed compared to other APIs on the same hardware."

The Khronos Group developer introduced the Vulkan API at the GDC 2015 conference, and the first release took place in February 2016. Initially, the Vulkan API was called “the next generation of OpenGL” or simply glNext, but then the name was changed to Vulkan.

Many have been looking forward to the release of this revolutionary technology, which greatly accelerates 3D graphics and reduces the load on the processor like the example of Direct3D 12, Metal and Mantle. But the problem was that the Vulkan API requires much more effort from the developer, while higher-level APIs like OpenGL and DirectX 11 simplify many things, such as memory management. To help work with Vulkan, AMD has developed a wrapper (wrapper) and V-EZ abstraction layer, and has now published the source code of this tool under a free MIT license ( GitHub repository ).

Initially, V-EZ was released in March 2018 with closed source, now this restriction is removed.
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Vulkan API

V-EZ is an intermediate level (middlware) that takes on many support functions during development, so the developer doesn’t need to immediately know and manually deal with all the subtleties of Vulkan, V-EZ will do many things on its own. The auxiliary shell uses the same semantics as the Vulkan API, that is, it can be used as a learning tool of its kind. Starting with V-EZ, developers can gradually get comfortable - and eventually move on to using Vulkan directly. This also means that in many cases Vulkan documentation is applicable to V-EZ.

Advantages of Vulkan over the previous generation API:




Intermediate layer V-EZ

Although the creator of the Vulkan API is the Khronos Group, the technology is based on the Mantle API, which AMD donated to the Khronos Group. The idea was to create a more advanced technology, not tied to a specific manufacturer, so that it could be accepted as a recognized industry standard, like OpenGL. Therefore, AMD now helps in promoting the Vulkan API and creates supporting tools such as V-EZ.

V-EZ installation requirements



V-EZ is not tied to a specific vendor and should work on non-AMD hardware.

The creators of V-EZ hope that the publication of the source code under a free license contributes to the greater popularity of the V-EZ shell, and, consequently, new low-level software interfaces. In turn, this will help developers adopt new APIs, which will lead to better game performance and more cross-platform games.

Vulkan is currently supported by a number of game engines, including Source 2, Serious Engine 4, Unreal Engine 4, Torque 3D, id Tech 3, id Tech 4, id Tech 6, Xenko, Unity, CryEngine, Intrinsic, Unigine, Abyss Engine , Banshee 3D and Godot.

Source: https://habr.com/ru/post/421361/


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