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Mitap about writing applications on Lua using the Corona engine

Hello, game devs and not only!

This is our first post on Habré and immediately with an invitation. Tomorrow, on August 24, together with Lua in Moscow, we will organize a mitap for game developers on Lua using the Corona engine.

We want to make this mithap useful, so we do not plan to praise the engine, quite the contrary. The program includes three reports from industry experts based on personal experience of development, tools and pain. In between performances, of course, there will be pizza, coffee and networking. If you have accumulated questions, advice, and simply do not have plans for Friday night, drop by.

Program and speakers - below.

19:00 - 19:45: Animation features on the Corona 2D engine


Vadim Bashurov ( PapaBubaDiop ), Corona Labs
Briefly about animated kinematic effects and about effects on particles. What exactly:
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  • drawing the simplest image;
  • linear image transformations;
  • nonlinear image transformations;
  • image animation;
  • image-based particle effects.

20:15 - 21:00: Just tips. Just accumulated


Sergey Lerg, Spiral Code Studio
A veteran of the gaming industry will share the secrets and tricks that have accumulated over many years of work.

21:15 - 22:00: How to make Windows Store In-App in the Corona SDK. The path of the rake, crutches and WTFs.


Alexey Vasilyev, Internet-Expert LLC
In addition to mobile platforms, Corona can build a game in Win32 * .exe, for example, for publication on Steam. Let us see if this is easy to do, and most importantly, how to access the Windows Store API from the game for treasured monetization.

When:


Friday, August 24, from 19:00 to 22:00

Where:


Office of Artec 3D, Moscow, Bolshoy Levshinsky Pereulok, 1/11

Conditions:


Everything is free, but please register to have enough pizza for everyone.

Live broadcast and recording will be.

Waiting for you!

Source: https://habr.com/ru/post/421043/


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