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VRToday - Everything about the virtual reality industry. Issue # 1

Virtual reality is the trend of 2016, it's hard to argue with that. Facebook, Samsung, Microsoft, Google, HTC / Valve, SONY, Apple, NVIDIA, and many more of the world's largest companies involved in the race are proof of that. Unfortunately, the awareness of end users and consumers of the VR topic in the world still leaves much to be desired. In Russia, everything is even more complicated. Large media are just beginning to be actively interested in the topic and often provide only the most superficial information for readers interested in the field of virtual reality.

After analyzing media resources, we came to the conclusion that now is the time to create a program that will help explain all the subtleties of virtual, augmented, mixed and other types of realities in an accessible and understandable way, provide reliable news information and get first-hand opinions of experts, entrepreneurs, analysts and evangelical technology.


So, we present the first release of the program on the virtual reality industry in Russia - VR Today (edition of February 6, 16).
The theme of the release is “ What is VR and what does it eat with? "
Presenters - Maxim Chizhov and Vyacheslav Utochkin
Guests - Ilya Flaks (CEO of Fibrum) and Grigory Leschenko (Head of the Skolkovo multimedia department)
Operator and director of editing - Alexander Smirnov
Moral and organizational support - Alexey Svirsky and Ekaterina Filatova
Filming area - The first virtual reality gaming club “Virtuality Club”


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Special GIFT to all who inspected the transfer to the end!

Key points of the transfer:
01:09 Introducing the guests. Introductory pro experience and major achievements.
04:01 What is virtual reality. Mobile VR, hardware and content on the example of the company Fibrum.
05:54 Pros and cons of wireless and stationary helmets.
07:09 About the market of virtual reality, areas of application and types of content. The use of VR in b2b, b2g on the example of specific cases. Analytical reports on market volumes.
09:49 The real numbers of helmet sales and the number of users interested in virtual reality.
11:03 Favorite games and applications for virtual reality and the effect of the first immersion.
14:10 Companies in the Russian market of virtual and augmented reality. Real cases from companies resident of the Skolkovo Fund.
16:45 About developers of games for virtual reality.
20:41 Past and future conferences and hackathons on virtual and augmented reality.
21:55 Impressions of participating in the CES 2016 conference.
26:41 Where to go to developers who want to create, or are already creating their own projects.
28:45 How did the development of the Fibrum helmet begin and where is its production going?
32:35 About Fibrum, team, expansion and future plans.
34:21 What is the best place to start to learn as much as possible about VR. Books, films and useful materials.
36:10 Funny and most memorable stories related to virtual reality.
42:30 Guest Tips on topics for future issues of the program.

Audio version of the program - vrtoday.podfm.ru/01/1

In the comments write topics that you are interested in hearing in future releases.

Source: https://habr.com/ru/post/391015/


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