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Serious games for professionals

“The time has come to take games seriously”, - this is how the special report of the analytical company Forrester, devoted to “serious games”, begins. These are games that are used not for entertainment, but for business, including for training managers, economists and other professionals.



According to analysts, the spread of such games is explained by the phenomenon of "technopulism" (Technology Populism), that is, the penetration of technology into all spheres of human life, and the merging of various branches of IT. In addition, young employees are now joining the leading positions in corporations, who are very familiar with the enormous possibilities and power of video games. In fact, games are an extremely effective way for a corporation to interact with its employees and customers. That is why many corporations seek to master, for example, the same virtual worlds as Second Life.



New methods of using virtual worlds for employee training and for business are now being developed in the research laboratories of major corporations, including IBM and Microsoft. Google has launched an exciting game Image Labeler to describe the tags in its search index. The Volvo automaker launched an online game to train future drivers. IBM and others organize press conferences and new product presentations right at Second Life.



The full Forrester 25-page business video game report can be bought for a modest $ 775.


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Source: https://habr.com/ru/post/38234/



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