We continue the epic about the battles of Kasparov with chess machines, begun by valemak . Today we will talk about the next match of the great chess player. This time his rival was one of the leaders of small cars - the Deep Junior 8 program.
And so, in the early 2000s, two loud confrontations will start at once. First, world champion Vladimir Kramnik played with an enhanced version of Deep Fritz 7 - the leader of the authoritative SSDF computer rating list. A little later, Garry Kasparov, who had lost the chess crown by that time, but still leading the FIDE world ranking, “crossed swords” with the world champion among the machines - the Deep Junior program 8.
The match between Kasparov and Junior was postponed for a long time, not just postponing his dates and venue. At first it was planned to play in 2002 in Israel, “in the homeland” of the car. But later, due to a number of external circumstances, the match was moved to New York and moved to the beginning of 2003. The prize fund of the match was 1 million dollars. In the event of victory, Garry Kasparov received 800 thousand, and in the case of a draw or a defeat, he got 750 and 700 thousand, respectively.
Having white pieces at his disposal, from the very first moves, Kasparov takes right off the bat - first he makes a sharp movement of the pawn “g” two fields forward at once, then applies the novelty to the current opening variant. With all his actions, he shows that he is not going to compromise. And achieves his own. In the course of the game it seems that the computer simply “faltered”. Not quite successfully pushing the pawns along the “b” and “e” verticals, Junior allows Kasparov to set his knight on d6 . The value of such a knight increases so much that in the end, Junior even decides to give up his rook for him (see diagram). But it's too late. After a series of exchanges, Kasparov quickly moves the game to a technically winning position. In such a situation, the Junior operator does not dare to try Kasparov’s patience and simply gives up. Quick win in 27 moves.
In the second game, playing black, Kasparov initially replays the computer again. He offers his opponent a rook for the bishop and achieves a noticeable advantage. As can be seen in the diagram, Junior's pieces are poorly coordinated, and the promotion of the black pawns “e” and “f” faces serious troubles for the white king. But at this moment, Kasparov gives impulsive check with queen on a1 and the computer, after the response victim, manages to escape for a draw.
Again, as in the first game, the Slavic defense is played out. Kasparov white sharply attacks again, and the computer is protected. When you first look at the diagram, it may seem that the computer simply “burns” and in a few moves the case will end in obscenities. But the machine’s advantage is that in any situation it always remains cool. In this case, the position is still approximately equal. The psychological pressure of the machine is indifferent, but a person in such a situation is not difficult to play too. What, ultimately, is happening in this game - at some point, Harry still unnecessarily goes too far.
Meanwhile, exchanging several pieces, Kasparov continues his attack with a second pace. The time trouble is approaching, but it’s still not possible to break the resistance of the machine. Such a close victory gradually begins to slip away. At the end of the game, it was still possible to hold a draw by repeating moves, but the weary Kasparov unwittingly passes the point of no return. After the removal of the rook from the first line with the move 32. Hh1-h5 (see diagram), the game cannot be saved. The choice here is not rich - you have to either go into a hopeless endgame without two pawns, or wait for a rival maneuver K: d4 => Kb3 with the threat of mate. After making a few more moves, the person admits his defeat.
It was the first and, perhaps, the only case in a match when the computer gained an advantage already at an early stage of the game.
Harry's last white color. He needs to win.
The victim was not entirely correct, but nevertheless it worked. After just a few moves, losing all confidence in himself, Kasparov abruptly turns off the fight and agrees to a draw. He was embarrassed by the fact that despite the material advantage, the position acquired a very computer-friendly character - with a lot of unpleasant threats for White, with an open king. In such a situation, it is not at all difficult for a person to miscalculate somewhere. Well, as in the match with Deep Blue, the clarification of the relationship between man and machine has to be postponed for the last game.
Sicilian Defense, option Najdorf, played on the board. Familiar territory for Harry, emanated them far and wide. Following the well-known opening trails, Kasparov gives up the rook on c3 for a knight and two pawns, then takes a few more moves and arrives at the position indicated on the diagram.“Of course, such a position should have been played with a person, and it would have been possible with the machine if it were not the sixth game of a tough match. Obviously, Black is still very far from winning, and in no case can one err — the slightest inaccuracy will be punished. The result of the whole match was at stake. If we estimate the winnings of the match at 100 percent, and the loss - at zero, then the draw in the match was estimated by me at a figure greater than 50 percent - closer to 80. Therefore, I accepted the offer of the computer team. ”
| one | 2 | 3 | four | five | 6 | Result | Glasses | |
|---|---|---|---|---|---|---|---|---|
| Garry Kasparov | one | ½ | 0 | ½ | ½ | ½ | +1, –1, = 4 | 3 |
| Deep junior | 0 | ½ | one | ½ | ½ | ½ | +1, –1, = 4 | 3 |
Source: https://habr.com/ru/post/376961/
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