Even despite the appearance of Indigogo and Greenlight, Humble bundles, the increasing role of pre-orders and EAP, it seems to me, the revolution did not happen. In the App Store more than two hundred thousand games, God knows how many new titles in the incentive, and categorization - both from the 90s. Look at the games that are in the sections of Strategy and Role-playing - how half of the games got there? Game journalism beats up and grunts at gamer gates, doing nothing to attract players to interesting and unknown games.
For example, Factorio , which they began to develop in 2012 and raised money for Indiegogo - for some reason they ignored it in Russia. Although it is an impressive mix of Spacechem , Sim and Don't Starve. ')
Engineering minecraft, damn it.