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Christmas video RBDoom3-BFG on the Elbrus-4C processor

2015 has come. And what a new year can be without a gift? On this occasion, the MCST team (the author of the note has nothing to do with it), posted an interesting video on youtube with a demonstration of the launch of Doom 3 on Elbrus 4C.

The main goal of testing was an open source driver stack that implements the OpenGL 3.3 standard.

I suggest all those interested to familiarize themselves with it:
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Some details under the cut.



Platform



Software and testing features

The cross-platform project RBDOOM3-BFG is an improved version of the well-known Doom3 game, modified to work under Linux (the lead developer of the project is Robert Bekebans). The original game Doom3 was released in 2004 and at that time made very high demands on the equipment, the Doom3 BFG edition was released in 2012.

The source codes of the game were compiled into the “native” system of teams of the Elbrus architecture.

The game uses all 4 cores of the processor. The resolution used is FullHD (1920 by 1080 pixels).

In this test, the binary translation system (ensuring compatibility with the x86 architecture) was not used.

Additional Notes

It is important to note that the limit fps in the BFG version is set to 30 frames. In general, the game is in the range of 15-30 fps. Nevertheless, this is a very good result for an experimental platform and software that is in development, given the frequency of the processor. I think that increasing the frequency would allow Elbrus to reach a level comparable to the current mainstream processors.

Additionally, a good overview of the platform and Elbrus 4C on cnews:

zoom.cnews.ru/publication/item/51620
zoom.cnews.ru/publication/item/51720
zoom.cnews.ru/publication/item/51820

Source: https://habr.com/ru/post/375169/


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