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Unreal Engine 4.7 with HTML5 and WebGL support released



Epic Games has announced the “biggest release” in history.

In Unreal Engine 4.7, there are so many important innovations, optimizations and improvements made that it is even strange why the version number 5.0 is not assigned to it.

Written in C ++, the Unreal Engine allows you to create games for most operating systems and platforms. It is used in many games from third-party developers, as well as in other programs for processing three-dimensional graphics and educational applications.
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The developers list 38 major new features that are implemented in the Unreal Engine 4.7. Here are some of them.

Realistic leaf lighting and leaf rendering in large (open) worlds


The new lighting model supports partial transparency of materials: leaves, paper, glass and other materials.



Open world support is implemented through a hierarchical object system that scales to millions of instances.



Editing components inside the level


Now it is not necessary to create Class Blueprint in advance.



Simply select the individual components in 3D, move them and edit the properties.



Automatic material import


Significantly simplified the import of textures, sounds and other materials. From the Content folder, new files are automatically imported! The program itself notices the changed files and imports them again.



New interface Blueprint Editor


Three Blueprint Editor modes are unified in one screen.



HTML5 and WebGL support (for Windows only)


Now you can quite easily pack and run the game in a web browser using the built-in toolkit.



After installing the Emscripten SDK in the Launch menu, simply select a web browser.



True, there are a number of limitations. So far, the generated builds of HTML5-games normally work only in 32-bit Chrome. Developers are currently working on support for Firefox, Safari and 64-bit Chrome.

Source: https://habr.com/ru/post/374683/


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