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Last 12 Month NFS

Comrades from Electronic Arts, who have been developing popular sports arcade-simulator hits since a dozen years, have decided not to do them in a hurry. This concerns, however, while only the title Need for Speed, the next series of which comes out on November 18th.



In Need for Speed: Undercover, the developers promise fans of the “simulator” something an order of magnitude more than they did in the failed Carbon and Pro Street. Something like a plot, gameplay enhancements, etc. But Undercover still fits into the 12-month development cycle. Namely, on him (too short time) they are lumping all their troubles with the EA's. So will not the Undercover be another failure?

According to the representatives of EA Vancouver (namely, this division deals with Need for Speed), the year is too short to create a conceptually new and worthy product. Even in the depths of a monster like EA. That is why EA Vancouver studio a year ago was divided into two teams, each of which is developing its own NFS series.
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The annual appearance of the game on the shelves will not be interrupted. But then each team now has a 24-month period for polishing the engine and introducing conceptual innovations to the gameplay. In theory, the quality of the product should increase significantly. Will hope.

via CNews

Source: https://habr.com/ru/post/37322/


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