HTC Vive Pre: preparation of the box and first impressions
I recently opened the box with the HTC Vive Pre virtual reality gadget svezhepislannuyu from abroad, In this post I will briefly describe the first experience of exploring this most expensive virtual reality helmet.
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What's inside? So, let's start with the configuration in which the box came:
A - two base stations B - sync cable C - two power units of base stations D - mounting kit E - Link box (adapter for connecting a headset to a PC) F - mount for Link box G - power supply Link box H - HDMI cable I - USB cable J - headphones K - alternative front panel L - cleaning cloth M - instruction N - headset with 3-in-1 cable and audio cable O - two controllers P - Two Micro USB Chargers
In fact, it looks like this:
How to connect?
It is connected via standard HDMI and USB. But there may be problems with the outlet. Be sure to buy three adapters, since all the wires end with an American socket, which we do not plug.
The most difficult part of preparing Vive for work is installing the sensors of the Lightbox system. Motion sensors should be installed at about the height of the human eye. Included with the device are attachments for these sensors, which of course is very convenient. After preparing the sensors, SteamVR starts scanning the room. For maximum accuracy, this process must be repeated several times. The minimum size of the room for comfortable work with Vive is 1.5 x 2 meters. better more. Generally not so easy to find under it :-)
All control and configuration via SteamVR interfaces. As a management tool, special joysticks are used. They are made of lightweight and durable material, ergonomic. But the combinations of buttons are non-continuous. It is difficult to perceive that in order to hold a virtual object in a hand it is necessary to clamp a button. Charged from the battery, work 5-6 hours.
Impressions
On the head sits nicer than the Oculus DK2
Subjective perception of image quality is better than Oculus and helmets based on mobile phones
Not sick
The eyes do not get tired
Constant movement through the virtual room is tiring. It is more convenient to sit at the computer, but here the physical movement benefits the body. Hope that benefits.
The price is impressive :-) Still, $ 800 versus $ 600 per oculus, $ 400 for Sony VR and + - $ 100 for mobile helmets such as Gear VR and Fibrum