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Unreal Editor helps create virtual reality inside virtual reality


Adrift game

Epic has long supported the development of virtual reality games. Now she suggests developers to create virtual reality applications inside virtual reality.

The company announced a new VR component for the popular Unreal Editor, with which developers, animators and other users can create games and explore new worlds with Oculus Rift or HTC Vive glasses.
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The Unreal Editor is now used to create some VR games, including EVE: Valkyrie and Adrift. But until now, the developers used standard tools for this: a regular computer and a mouse. Epic founder Tim Sweeney thinks this is wrong.

In fact, it is wrong to create virtual reality applications if there is no complete immersion in VR. Some things, such as the sense of distance, the ratio of the scale of objects, do not translate well from VR on a flat computer screen. For example, an object that looks normal on the screen may be disproportionately large or too small in the three-dimensional space of virtual reality, experts say .







VR Unreal Editor looks and acts exactly like a regular version for flat screens, but the designer can walk around and interact with objects, move objects from one place to another, rotate them, scale, clone, add new objects from the catalog, etc. Heaped Oculus and HTC manipulators allow you to point very precisely to menu items.



In fact, with the help of manipulators absolutely all functions of the standard Unreal Editor are duplicated. There is an opinion that such an approach is the future of game development.

Tim Sweeney also suggested that in the future many games will be created with universal support for the Unreal engine. That is, they can be done in the helmet of virtual reality, and on ordinary computers. Thus, it will be possible to dive into VR only at certain stages of work.

Source: https://habr.com/ru/post/371731/


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