
At the end of last week, the company Oculus
released an update that blocked the utility Revive, allowing you to bypass the protection to run games on third-party virtual reality helmets such as HTC Vive and others. But the last
Revive update not only returned the ability to bypass protection, but also simplified the piracy of VR content for a virtual reality helmet due to the possibility of launching third-party applications. The ban on launching content on third-party virtual reality helmets has played an important role for Facebook due to the free games and applications being developed to promote the Oculus Rift in the Oculus Store.
The developer of Revive said that the latest innovations in the Revive update are not aimed at supporting piracy. The first version of Revive simply redirected requests from the running Oculus application to OpenVR. The new assembly uses a similar mechanism to bypass the verification of the originality of the game being launched.
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“I really did not want to go this route, but we had no choice. I still do not support piracy, do not use this software to distribute pirated content, ”LibreVR told Reddit on the forum.
Revive is currently compatible with VR games developed on the basis of the Unreal Engine. Already in the next update, Revive will receive support for projects on the Unity Engine, which will significantly expand the available base of projects.
Oculus founder Palmer Lucky had previously
said that games for Oculus could be run on different platforms, but as a result, the platform received a number of restrictions in order to occupy an advantageous position in the market. It is likely that in the next update, the Oculus Rift developers will be able to block Revive again, so the Libre VR developer does not guarantee performance with new firmware builds for the virtual reality helmet.