The digest of interesting materials for the mobile developer # 254 (May 21 - May 27) A new digest about mobile games and design tools, about degrading tests and material design, about accounting for finances and disabling advertising. Get connected!
Since my development background was associated with writing highly specialized programs on Delphi, then naturally, the first impulse was to try multiplatform development in Delphi itself. But let's not talk about that sad experience, I quickly came to the conclusion that I needed a native application and a normal tuling. So the android studio was downloaded and a new project was created. Next comes my stream of consciousness, which I tried to separate by topic.
Google I / O 2018 left a huge amount of material for reflection. What's new? How to live on? Is my application out of date? Can buttons be hexagonal? Are designers no longer needed again? Comprehend more pleasantly slowly and in small portions. This portion is about design.
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Digest is also available as a mailing list. You can subscribe here . iOS •
Apple refused to publish Steam Link •
Petition calls for rename Xcode • The
union of iOS developers is open. •
Top 10 articles about Swift in May •
How Riku and Morty work together: common code for similar applications •
Step-by-step guide on creating and distributing a binary framework for iOS •
CI for multiple iOS and tvOS projects using Fastlane and Bitrise •
Top tips and tricks for iOS development •
VisualActivityViewController: a beautiful controller with a choice of what is going around in social networks •
Mapbox SDK and Step-by-Step Navigation Guide Android •
(+28) TOTAL OF 3 months: Alternative to paid shutdown of advertising in the free Android application •
(+19) Navigation Architecture Component. Practical look •
(+16) Google I / O 2018: User Guide •
(+10) As I did programming tests, my little TIOBE and a few dollars •
Google Developers Community Roadshow rolls across Europe •
What's new in Android P? •
Optional Error Handling with Kotlin Sealed Classes •
Everything about Android with Google I / O 18 •
Explore Firebase MLKit on Android •
Kotlin for Android development - 6 months of immersion •
Introduce new modal google dialog •
Introduction to beta testing for Android applications •
15+ security tools on Android •
Android Fragment Lifecycle for professional developers •
Game creators in the First Person series from Google Play •
KTFLITE: computer vision at Kotlin and Tensorfow Lite •
Top 15 components and libraries for navigation in Android Development •
(+37) How we swung to the mobile fast paced shooter: technologies and approaches •
(+25) How we made a game for Highload ++ with voxel graphics and VR •
(+20) Who is new? My first experience in the development of the game - from idea to publication •
(+15) Developing a game for several platforms: post-mortem Cat Quest •
(+14) Not a delisamoc one: how small usability errors create big problems with a real example •
Developer Diaries: Babycare №6 •
Design and prototyping tools - that application developers use •
Three days without meetings - Pinterest experience •
Podcast AppTractor: design of mobile applications •
Podlodka # 59: Relocation to Britain, New Zealand, the Netherlands and the USA •
Animation in UI-design - from concept to reality •
Continuous Integration Tools: Mobile vs Web •
Why OkCupid changed messaging •
Clever work with images in React Native •
6 bad examples of UI design •
Psychology of code readability •
Creating a UI for Google Translate •
Case Tasty Burger: Design for Food Order App •
Health and Fitness Application Development Analytics, marketing and monetization •
Types of mobile fraud and protection from it - Guide Adjust •
YoYo Games opens publishing for GameMaker Studio •
Gamification of business applications •
Why focusing on attracting users will kill your mobile startup # 2: RARRA and funnel •
UX and UI mobile applications: what connects design and marketing •
Degraded A / B tests - the most underrated product manager tool •
What users hate most about apps: Google research •
How to run the application in China and not to burn •
The challenge of bringing a new application to the market •
Ways to spur the growth of the application AI, Devices, IoT •
(+31) Scene recognition on images using deep convolutional neural networks •
(+28) Image quality enhancement using neural network •
(+14) Just add water: working out with H2O.ai •
Essential cancels smartphone and focuses on smart home •
Samsung will open an artificial intelligence center in Moscow •
How to make your own neural network in Python •
Udacity launched nano-degree in Data Science ←
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Source: https://habr.com/ru/post/359379/All Articles