The digest of interesting materials for the mobile developer # 252 (May 7 - May 13) We return to work with the new digest, and in it you will find the updated material design, the winners of the Google Play Award, reflections on the architecture, the threshold of entry into technology and the creation of a new application designer.
Google showed the updated Material Design 2.0 design system at the I / O conference. This is a major change in the visual style and expansion of the toolkit, the first bells of which appeared in March.
The Mobius conference is held in St. Petersburg not the first year, and we have a tradition - every time to write a brief report on Habr about what happened. Usually such reports are written by participants and speakers, but this time I will write it - as a leading interviewer.
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Digest is also available as a mailing list. You can subscribe here . iOS •
(+31) UI tests in an iOS project. Is there a profit and why are they being introduced at all? •
(+29) Typography in iOS •
(+19) Swift for data scientist: quick dive in 2 hours •
(+7) CocoaHeads April 13, 2018 from Tutu.ru office: video speeches •
Apple requires iOS 11 and iPhone X support •
Apple opens Developers Academy in Naples •
Basics of parallel programming in Swift: part 2 •
Swift memory leaks •
Color management in iOS 11 using the asset directory •
A practical introduction to custom UICollectionView •
Laws of Core Data •
Windmill 2.0: Continuous Integration for Local Computer •
Shooting a video application on the simulator Android •
(+22) “We are starting! I said: let's start! ”, Or how we implemented the work with faststart-video for Android •
(+19) Navigation with architectural components from Google. Part 1. Introduction •
In ARCore 1.2 presented a common augmented reality •
Google Play Award winners announced •
Android Things 1.0 released •
Google has unveiled the Seurat 3D scene simplification source code. •
Work with PDF. Create PDF file •
Android Example 365: Libraries and Applications •
Painless testing with Room and Kotlin •
Best Practices for Working with ProGuard •
Automate application publishing with fastlane •
Kodlab by Navigation •
Android Jetpack Library Kit •
I / O 2018: all changes in the Google Play console Development •
(+28) Thoughts on the threshold of entry into technology in 2018, an example of a simple mobile application and not only •
(+25) Unity, ECS and all-all •
(+24) Is there life without architecture? •
(+23) Experience in creating a mobile application: it didn't work out the first time •
(+23) Common mistakes made by UX developers •
(+8) One year in Figme. On the pros and cons of the design tool is subjective •
(+4) Four ways to work with text UI in Unity •
Podlodka # 58: Relocation to Singapore, Germany, Australia and Thailand •
Google updates Maps Platform •
Developer Diaries: Babycare №4 •
What I learned, working in Google as a designer •
The course “Creating Native Mobile Applications on Flutter” at Udacity •
7 things that save time React Native developer •
How simple trigonometry helps you create a better loading indicator. •
Top 15 libraries for the implementation of cards in iOS and Android Analytics, marketing and monetization •
39 best promo videos of apps and games on Google Play •
The gaming market is consolidating around big publishers. •
Fichering in the new App Store gives applications 2 times more downloads •
Mobfox case: Baby.ru revenue increase by 87% •
Microsoft will leave developers up to 95% of revenue. •
Approaches to the creation of mobile video advertising AI, Devices, IoT •
(+55) Detection of body parts using deep neural networks •
(+33) Robot tank on Raspberry Pi with OpenCV •
(+15) Machine learning algorithms •
(+15) AI, practical course. Foreword •
(+7) Approaches to connecting Internet of Things to the network •
Artificial intelligence taught to act like a dog •
Carnegie Mellon University Launches AI Course •
Who makes money on AI? •
How AI learned to play dinosaur in Google Chrome <
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Source: https://habr.com/ru/post/358458/All Articles