
On May 26, the third official meeting on the
Unreal Engine 4 game engine will take place at the Mail.Ru Group's Moscow office.
This time the meeting will be held in the format of the conference in our cozy atrium. Developers from different companies and cities will tell you about interesting methods and pipelines they have worked with, and I will tell you about how the work on our
Armored Warfare: Assault works. We will also definitely leave time for discussion of all presentations and exchange of accumulated experience.
The program of the event:')
- “UE4 and procedural generation of 3D levels”Peter Leontyev, Programmer, Screwdriver EntertainmentFrom the report you will learn how, using the Unreal Engine 4, it is possible to generate 3D levels using the noise functions. There will also be considered some of the problems and features of such levels, and what to do about it.
- “I will die for you: creating a dueling bot for souls-like games”Artem Korsakov, Technical game designer, Vizor gamesThe behavior of players is sometimes unsystematic and devoid of any logic. In this report, the author will tell you how to analyze the behavior, select certain templates from it and formalize them for the subsequent implementation of a bot that simulates the behavior of a real player.
- “Secrets and techniques of VFX artists”Alexander Vinogradov, Developer, One DreamEspecially for technical artists and their sympathizers: the secret and not very technical for creating truly beautiful visual effects. Optimization and Best Practices.
- "Optimization of scene geometry"Mikhail Vaksman, CEO / CTO, One DreamA lot of scary words that Epic themselves often like to say: LOD, HLOD, Imposters, ISMC / HISMC, Precomputed Visibility and others, with a practical demonstration in the engine. For the demonstration, assets from the Be: Brave project will be used.
- “Inside look at Armored Warfare: Assault”Vladimir Alyamkin, Pushkin StudioMobile synchronous shooter: engine features, plug-ins, approaches (or “about the project from the inside” at the architecture level). Fakes and custom customization: the system of penetration, FakeAO. Work with texture atlases. The rules of good code: how to protect yourself from stupid crashes.
Collection of participants and registration: 11:00
Reports start: 12:00
Address: Leningradsky prospect, 39, p. 79
Venue: Atrium
Registration is required to participate. Do not forget your passport or driver's license.