Particularly pleased with the instant launch of applications, which greatly accelerates the development process. You see immediately the code editor and smartphone window, just add one line - the application immediately starts up in an updated form next to the emulator, without compiling and other things (see the demo under the cat). This is a truly revolutionary feature!
Everything works very fast. Click Run - the application is automatically compiled, packaged, installed and run in the emulator. If you then add a line of code, for example, then it will be deposited immediately into a running application!
When adding new lines, everything is the same: compilation, packaging and installation are no longer repeated!
Profiling OpenGL ES code is also easier with the new GPU profiler. You can record entire sessions and view the status of all framebuffer buffers and textures while running OpenGL ES code and rendering.
The program warns that the profiling function is still in experimental status. To install this extension, you must first install the GPU Debugging Tools package in the Android Studio SDK Manager.
Android Studio 2.0 is not yet ready to finish, only the early beta (Canary) has been released. The latest build is here .