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The digest of interesting materials for the mobile developer # 250 (April 16 - April 22)

Slowly approaching the anniversary release and in the next issue we have Wear OS, behavioral design, reactive programming, the present and future of Unity, Mobius' freshest review, big goals and recognition on small devices.



It is not Android. Features of the development under Wear OS

When I started developing an application for watches, I did not find a single Russian-language publication on this topic. Therefore, I want to share my experience and tell you more about Wear OS, what it consists of and how to work with it. All those who are not indifferent to mobile technologies, please under the cat.
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iOS

• (+12) Online course on iOS development for beginners from Redmadrobot and Contented
• (+12) Thunkable X - free browser-based mobile development environment for iOS and Android
• (+7) What's new in AppCode 2018.1
• (+7) Reactive programming in Objective-C
• (+5) The ideal way to offline from online
• Apple has posted FoundationDB in open source
• A / B testing in Firebase: part 2
• image Introduction to UILayoutGuide
• image Swift animation prototyping
• image Making a Foursquare clone for iOS

Android

• (+28) Guide to background work in Android. Part 4: RxJava
• (+23) We write the plugin for Unity correctly. Part 2: Android
• (+17) Reports from the Android Paranoid mitap
• (+11) Modular development of Android applications
• (+10) Optimization of Android application for working with Samsung DeX docking station
• Plan for learning Android development for beginners
• image Android Dev Podcast. Issue 61. News. D8, KTX, Constraint Layout 2, Flutter and text parsers
• image Android Dev Podcast. Release 62. Mobius
• image 9 alternatives to Google Play
• image Android Things Release Candidate
• image Android Paging Lab
• image 25 new libraries, projects and tools for Android developers of spring 2018
• image What's new in constraint layout 1.1.0
• image New podcast: Inside Facebook Mobile
• image Explore Android Design Support Library v28

Development

• (+18) HMD + Kinect = Augmented virtuality
• (+11) Tips for creating applications by the end of enrollment in the Yandex Mobile Development School
• (+11) How Sberbank Online applications work: Workflow API and frameworks
• All engineers can program, but not all programmers can be engineers: what is the difference?
• Podlodka # 55: Mobile Application Design
• What you need and what not to do during the Code Review
• Google has released an application for learning Grasshopper programming
• Line launches game development platform
• Developer Diaries: Babycare №2
• How big goals can make you miserable.
• Podcast AppTractor: Agile and Scrum
• image Roadmap Unity 2018
• image I made PWA and published it in three app stores: lessons
• image Stop calling it “dark UX”
• image How to create an emotional interface for boring applications
• image Flutter animation basics
• image Time, cost, quality - what to choose to develop an application
• image What's new in Firebase Authentication
• image The latest trend in the developer interview - unpaid work days

Analytics, marketing and monetization

• (+17) How to improve the UX-product? Epic Growth Story with CEO Maps.me
• (+12) Experiments on cats: how to increase the number of purchases in the application
• (+11) Services for keyword selection on the App Store: comparative characteristics
• (+4) History of gaming analytics platforms
• Zara promotes products through augmented reality
• Game marketing at zero budget
• Android vs iOS: which users are more disposed to tip
• Yaron Tomchin (Mobupps) on the results of AdTech India 2018
• Free book “Digital behavioral design”
• The average iPhone user in 2017 spent on purchases in apps $ 58
• image Top 10 tips before running the application
• image UX hacks for subscription growth

AI, Devices, IoT

• (+59) Associative rules, or beer with diapers
• Object Discovery with Deep Learning on the Raspberry Pi
• US banned ZTE and the company could lose Android
• image The best monitor for programming
• image DeepMotion: movements for AI based games
• image How to make sense of 100 billion events a day

< Previous Digest . If you have other interesting materials or you have found a mistake, please send it to the post office.

Source: https://habr.com/ru/post/354024/


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