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main.luaText editor - at your discretion. Programming language - Lua.
dieSound = audio.loadSound( "Sounds/sfx_die.caf" ) audio.play( dieSound )
local function loadSounds() dieSound = audio.loadSound( "Sounds/sfx_die.caf" ) hitSound = audio.loadSound( "Sounds/sfx_hit.caf" ) pointSound = audio.loadSound( "Sounds/sfx_point.aif" ) swooshingSound = audio.loadSound( "Sounds/sfx_swooshing.caf" ) wingSound = audio.loadSound( "Sounds/sfx_wing.caf" ) boomSound = audio.loadSound( "Sounds/sfx_boom.mp3" ) end -- Start application point loadSounds()
local function initBackGround() local ground = display.newImageRect( "Assets/ground.png", display.actualContentWidth, display.actualContentHeight ) ground.x = display.contentCenterX ground.y = display.contentCenterY end -- initBackGround()
ground.rotation = 90
ground:addEventListener("tap", wing) local function wing() audio.play( wingSound ) end
-- , 25 gameLoopTimer = timer.performWithDelay( 25, gameLoop, 0 ) local function gameLoop() vBird = vBird + dt * g yBird = yBird + dt * vBird end
for i=1,3 do pipes[i].x = pipes[i].x + dt * uBird end
bird.rotation = math.atan(vBird/uBird)
local function setupBird() local options = { width = 100, height = 100, numFrames = 4, sheetContentWidth = 400, -- width of original 1x size of entire sheet sheetContentHeight = 100 -- height of original 1x size of entire sheet } local imageSheet = graphics.newImageSheet( "Assets/bird.png", options ) local sequenceData = { name="walking", start=1, count=3, time=300, loopCount = 2, -- Optional ; default is 0 (loop indefinitely) loopDirection = "forward" -- Optional ; values include "forward" or "bounce" } bird = display.newSprite( imageSheet, sequenceData ) bird.x = xBird bird.y = yBird end
bird:play()
if yBird>yLand then yBird = yLand crash() end
local function checkCollision(i) local dx = 40 -- local dy = 50 -- local boom = 0 local x = pipes[i].x local y = pipes[i].y if xBird > (x-dx) and xBird < (x+dx) then if yBird > (y+dy) or yBird < (y-dy) then boom = 1 end end return boom end
local function setupExplosion() local dx = 31 local p = "Assets/habra.png" local emitterParams = { startParticleSizeVariance = dx/2, startColorAlpha = 0.61, startColorGreen = 0.3031555, startColorRed = 0.08373094, yCoordFlipped = 0, blendFuncSource = 770, blendFuncDestination = 1, rotatePerSecondVariance = 153.95, particleLifespan = 0.7237, tangentialAcceleration = -144.74, startParticleSize = dx, textureFileName = p, startColorVarianceAlpha = 1, maxParticles = 128, finishParticleSize = dx/3, duration = 0.75, finishColorRed = 0.078, finishColorAlpha = 0.75, finishColorBlue = 0.3699196, finishColorGreen = 0.5443883, maxRadiusVariance = 172.63, finishParticleSizeVariance = dx/2, gravityy = 220.0, speedVariance = 258.79, tangentialAccelVariance = -92.11, angleVariance = -300.0, angle = -900.11 } emitter = display.newEmitter(emitterParams ) emitter:stop() end
local function explosion() emitter.x = bird.x emitter.y = bird.y emitter:start() end
----------------------------------------------------------------------------------------- -- -- main.lua -- ----------------------------------------------------------------------------------------- local gameStatus = 0 local yLand = display.actualContentHeight - 160 local hLand = 60 local xLand = display.contentCenterX local yBird = display.contentCenterY-50 local xBird = display.contentCenterX-50 local wPipe = display.contentCenterX+10 local yReady = display.contentCenterY-140 local uBird = -200 local vBird = 0 local wBird = -320 local g = 800 local dt = 0.025 local score = 0 local bestScore = 0 local scoreStep = 5 local bird local land local title local getReady local gameOver local emitter local board local scoreTitle local bestTitle local silver local gold local pipes = {} local function loadSounds() dieSound = audio.loadSound( "Sounds/sfx_die.caf" ) hitSound = audio.loadSound( "Sounds/sfx_hit.caf" ) pointSound = audio.loadSound( "Sounds/sfx_point.aif" ) swooshingSound = audio.loadSound( "Sounds/sfx_swooshing.caf" ) wingSound = audio.loadSound( "Sounds/sfx_wing.caf" ) boomSound = audio.loadSound( "Sounds/sfx_boom.mp3" ) end local function calcRandomHole() return 60 + 20*math.random(10) end local function loadBestScore() local path = system.pathForFile( "bestscore.txt", system.DocumentsDirectory ) -- Open the file handle local file, errorString = io.open( path, "r" ) if not file then -- Error occurred; output the cause print( "File error: " .. errorString ) else -- Read data from file local contents = file:read( "*a" ) -- Output the file contents bestScore = tonumber( contents ) -- Close the file handle io.close( file ) end file = nil end local function saveBestScore() -- Path for the file to write local path = system.pathForFile( "bestscore.txt", system.DocumentsDirectory ) local file, errorString = io.open( path, "w" ) if not file then -- Error occurred; output the cause print( "File error: " .. errorString ) else file:write( bestScore ) io.close( file ) end file = nil end local function setupBird() local options = { width = 70, height = 50, numFrames = 4, sheetContentWidth = 280, -- width of original 1x size of entire sheet sheetContentHeight = 50 -- height of original 1x size of entire sheet } local imageSheet = graphics.newImageSheet( "Assets/bird.png", options ) local sequenceData = { name="walking", start=1, count=3, time=300, loopCount = 2, -- Optional ; default is 0 (loop indefinitely) loopDirection = "forward" -- Optional ; values include "forward" or "bounce" } bird = display.newSprite( imageSheet, sequenceData ) bird.x = xBird bird.y = yBird end local function prompt(tempo) bird:play() end local function initGame() score = 0 scoreStep = 5 title.text = score for i=1,3 do pipes[i].x = 400 + display.contentCenterX * (i-1) pipes[i].y = calcRandomHole() end yBird = display.contentCenterY-50 xBird = display.contentCenterX-50 getReady.y = 0 getReady.alpha = 1 gameOver.y = 0 gameOver.alpha = 0 board.y = 0 board.alpha = 0 audio.play( swooshingSound ) transition.to( bird, { time=300, x=xBird, y=yBird, rotation = 0 } ) transition.to( getReady, { time=600, y=yReady, transition=easing.outBounce, onComplete=prompt } ) end local function wing() if gameStatus==0 then gameStatus=1 getReady.alpha = 0 end if gameStatus==1 then vBird = wBird bird:play() audio.play( wingSound ) end if gameStatus==3 then gameStatus=0 initGame() end end local function setupExplosion() local dx = 31 local p = "Assets/habra.png" local emitterParams = { startParticleSizeVariance = dx/2, startColorAlpha = 0.61, startColorGreen = 0.3031555, startColorRed = 0.08373094, yCoordFlipped = 0, blendFuncSource = 770, blendFuncDestination = 1, rotatePerSecondVariance = 153.95, particleLifespan = 0.7237, tangentialAcceleration = -144.74, startParticleSize = dx, textureFileName = p, startColorVarianceAlpha = 1, maxParticles = 128, finishParticleSize = dx/3, duration = 0.75, finishColorRed = 0.078, finishColorAlpha = 0.75, finishColorBlue = 0.3699196, finishColorGreen = 0.5443883, maxRadiusVariance = 172.63, finishParticleSizeVariance = dx/2, gravityy = 220.0, speedVariance = 258.79, tangentialAccelVariance = -92.11, angleVariance = -300.0, angle = -900.11 } emitter = display.newEmitter(emitterParams ) emitter:stop() end local function explosion() emitter.x = bird.x emitter.y = bird.y emitter:start() end local function crash() gameStatus = 3 audio.play( hitSound ) gameOver.y = 0 gameOver.alpha = 1 transition.to( gameOver, { time=600, y=yReady, transition=easing.outBounce } ) board.y = 0 board.alpha = 1 if score>bestScore then bestScore = score saveBestScore() end bestTitle.text = bestScore scoreTitle.text = score if score<10 then silver.alpha = 0 gold.alpha = 0 elseif score<50 then silver.alpha = 1 gold.alpha = 0 else silver.alpha = 0 gold.alpha = 1 end transition.to( board, { time=600, y=yReady+100, transition=easing.outBounce } ) end local function collision(i) local dx = 40 -- horizontal space of hole local dy = 50 -- vertical space of hole local boom = 0 local x = pipes[i].x local y = pipes[i].y if xBird > (x-dx) and xBird < (x+dx) then if yBird > (y+dy) or yBird < (y-dy) then boom = 1 end end return boom end local function gameLoop() local eps = 10 local leftEdge = -60 if gameStatus==1 then xLand = xLand + dt * uBird if xLand<0 then xLand = display.contentCenterX*2+xLand end land.x = xLand for i=1,3 do local xb = xBird-eps local xOld = pipes[i].x local x = xOld + dt * uBird if x<leftEdge then x = wPipe*3+x pipes[i].y = calcRandomHole() end if xOld > xb and x <= xb then score = score + 1 title.text = score if score==scoreStep then scoreStep = scoreStep + 5 audio.play( pointSound ) end end pipes[i].x = x if collision(i)==1 then explosion() audio.play( dieSound ) gameStatus = 2 end end end if gameStatus==1 or gameStatus==2 then vBird = vBird + dt * g yBird = yBird + dt * vBird if yBird>yLand-eps then yBird = yLand-eps crash() end bird.x = xBird bird.y = yBird if gameStatus==1 then bird.rotation = -30*math.atan(vBird/uBird) else bird.rotation = vBird/8 end end end local function setupLand() land = display.newImageRect( "Assets/land.png", display.actualContentWidth*2, hLand*2 ) land.x = xLand land.y = yLand+hLand end local function setupImages() local ground = display.newImageRect( "Assets/ground.png", display.actualContentWidth, display.actualContentHeight ) ground.x = display.contentCenterX ground.y = display.contentCenterY ground:addEventListener("tap", wing) for i=1,3 do pipes[i] = display.newImageRect( "Assets/pipe.png", 80, 1000 ) pipes[i].x = 440 + wPipe * (i-1) pipes[i].y = calcRandomHole() end getReady = display.newImageRect( "Assets/getready.png", 200, 60 ) getReady.x = display.contentCenterX getReady.y = yReady getReady.alpha = 0 gameOver = display.newImageRect( "Assets/gameover.png", 200, 60 ) gameOver.x = display.contentCenterX gameOver.y = 0 gameOver.alpha = 0 board = display.newGroup() local img = display.newImageRect(board, "Assets/board.png", 240, 140 ) scoreTitle = display.newText(board, score, 80, -18, "Assets/troika.otf", 21) scoreTitle:setFillColor( 0.75, 0, 0 ) bestTitle = display.newText(board, bestScore, 80, 24, "Assets/troika.otf", 21) bestTitle:setFillColor( 0.75, 0, 0 ) silver = display.newImageRect(board, "Assets/silver.png", 44, 44 ) silver.x = -64 silver.y = 4 gold = display.newImageRect(board, "Assets/gold.png", 44, 44 ) gold.x = -64 gold.y = 4 board.x = display.contentCenterX board.y = 0 board.alpha = 0 local txt = { x=display.contentCenterX, y=10, text="", font="Assets/troika.otf", fontSize=35 } title = display.newText(txt) title:setFillColor( 1, 1, 1 ) end -- Start application point loadSounds() setupImages() setupBird() setupExplosion() setupLand() initGame() loadBestScore() gameLoopTimer = timer.performWithDelay( 25, gameLoop, 0 )
Source: https://habr.com/ru/post/353402/
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