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Optimize the performance of sound projects

Working with sound is a resource-intensive process for your computer. Each sound engineer has repeatedly encountered the problem of “large projects”, with which the existing equipment does not allow working normally due to insufficient capacity. The most reliable way to achieve ideal performance in such cases is to redesign the sound path specifically for the needs of your level sound production .

But the solution is expensive and not in every situation possible. What to do to those who currently can not afford to upgrade?


The purpose of this manual is to collect a brief memo on how to improve the speed of the recording software in terms of hardware limitations.

Difficulty level: beginner.
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Reading time: 15 minutes.

Glossary


Consider a number of concepts related to optimization in order to give this question a bit of theory (if you are not interested in terminology, you can proceed to the next section).

Optimization - improving the way you use something.

Performance (eng. "Performance") - a characteristic of the ability of an object to successfully perform certain actions. The following discussion deals only with hardware and software performance, and not with the productivity of work on the project of the sound engineer himself (there we would already speak about software usability and personal performance indicators).

Hardware and software performance (“hardware & software performance”) is a qualitative or quantitative characteristic of the ability of a computer or software to solve a given task as a whole or at a specific point in time.

A sound project (hereinafter referred to as the “project”) is an arbitrary set of common audio tracks combined with an executable project file that stores information about the position, duration, and effects of a given set of tracks.

The hardware and software performance of the project is a characteristic of the ability of the PC, sound card, operating system, sound drivers, DAW and plug-ins to perform the tasks of the project without time loss and according to the sound engineer’s plan.

Optimization of the project APP - application of techniques to improve the hardware and software performance of the project in order to better solve the problems of working with sound.

CPU - the central processor of the PC.

DAW (Digital Audio Workstation) is a multifunctional sound recording program, also known as a “digital workstation”.

When equipment fails


What generally happens at this moment? DAW and individual projects load significantly longer. With the increase in the number of tracks and plug-ins used, the load on the processor, RAM, hard disk and coolers is increasing. Playback does not occur immediately or even ceases to start, hot keys slowly respond to pressing, and all possible metrics are lit in red (technical aspect).


Fig. 1. Monitoring via Task Manager

Then the work becomes difficult or suspended, the problem gets into the field of attention of the sound engineer and begins to annoy (psychological aspect).

When iron fails, the most undesirable scenarios are:


This is what we would most like to avoid, but a simple waste of time itself can get on your nerves.

Project Performance Monitoring


In fact, performance monitoring is one of the components of any serious work on sound, being performed simultaneously and automatically (by means of the operating system, the DAW itself or other applications), and by the person at the console.

The desirable option of checking is if you intentionally, periodically look at the relevant scales.
There is another approach - to check when we already felt this: “there was something to slow down” (that is, to engage in diagnostics only in the event of problems).


Fig. 2. “VST Performance” window in Cubase

What opportunities do we have for monitoring?



Fig. 3. CPU and memory load metrics in FL Studio

So, did you check the performance and the results did not suit you? Next we analyze the possibilities of real optimization.

Optimization methods


Solutions to the problem of performance are obvious only at first glance, but in reality there is a huge space for your imagination. They are combined into 8 groups of methods, which are sorted by their intended frequency of use.


Fig. 4. Native ASIO Behringer Mixer

DAW settings


This section comes first because the methods described usually precede the work.


Disable and remove


For obvious reasons, this section makes up the core, since it is designed for use in real time.

In the process of mixing / mastering



Fig. 5. Track Freeze in Cubase

In idle time


Export



Restarts



The methods above are basic, the following are included by the residual principle (however, in some cases they may become decisive).


Fig. 6. Comparison of Cubase 9 and 7 system requirements. In this case, it may be more advantageous to use version 7 for performance.

Updates




Fig. 7. Performance Monitoring in SONAR

Purge



Tuning


If we do not change the PC and other components of the audio path completely, then at least partially. General recommendations:




Fig. 8. ASIO palette to choose from

Change to another DAW


Note: this method is not just the latest here.

Different DAWs use PC resources in different ways. It is necessary to independently test other recording programs - in any case, this is a good and not at all a superfluous experience for any sound producer. Pay attention to the results of third-party tests (but your experience may be somewhat different from the test results).

Conclusion


It should be understood that all of the above are only half measures, only a struggle against the obvious moral and physical obsolescence of equipment. However, the working environment is different, and sometimes the smallest detail, like freezing a couple of extra tracks, can change the alignment.


Fig. 9. Load metric in Mixcraft

useful links


  1. The article “Steinberg Cubase: Optimizing Sound Settings” on Wikisound.
  2. DAW Bench is a site with performance tests on various project configurations (“benchmarks”).
  3. The article “Getting the most of your computer” (Cakewalk SONAR documentation).
  4. The article "DAW Components" on the Steinberg website (the word "performance" occurs as many as 15 times).
  5. Description of VST3 technology on the Steinberg website.
  6. Performance comparison of Cubase versions on Ultimate Outsider.
  7. The article "Windows 10 for professional audio" from PCAudioLabs.
  8. The article "Improving DAW Performance" at SameSound.
  9. The article “Increasing the performance of a musician’s computer until it stops” on SoundKart.RU

Below I suggest taking part in the survey, so that we can figure out the most popular ways to deal with brakes and overheating (a bit unrepresentative, but still interesting because). For those who first hear about any of the methods listed above, a survey can be considered a brief test of how to improve performance with sound.

Successful to all sessions in your studios and protect your PC from overheating :)

Source: https://habr.com/ru/post/351354/


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