int main(int argc, char *argv[]) { /* Platform */ static GLFWwindow *win; int width = 0, height = 0; /* GUI */ struct device device; struct nk_font_atlas atlas; struct nk_context ctx; /* GLFW */ glfwSetErrorCallback(error_callback); if (!glfwInit()) { fprintf(stdout, "[GFLW] failed to init!\n"); exit(1); } glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL); glfwMakeContextCurrent(win); glfwSetWindowUserPointer(win, &ctx); glfwSetCharCallback(win, text_input); glfwSetScrollCallback(win, scroll_input); glfwGetWindowSize(win, &width, &height); /* OpenGL */ glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); glewExperimental = 1; if (glewInit() != GLEW_OK) { fprintf(stderr, "Failed to setup GLEW\n"); exit(1); } /* GUI */ {device_init(&device); {const void *image; int w, h; struct nk_font *font; nk_font_atlas_init_default(&atlas); nk_font_atlas_begin(&atlas); font = nk_font_atlas_add_default(&atlas, 13, 0); image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32); device_upload_atlas(&device, image, w, h); nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null); nk_init_default(&ctx, &font->handle); glEnable(GL_TEXTURE_2D); while (!glfwWindowShouldClose(win)) { /* input */ pump_input(&ctx, win); /* draw */ {struct nk_canvas canvas; canvas_begin(&ctx, &canvas, 0, 0, 0, width, height, nk_rgb(250,250,250)); { nk_fill_rect(canvas.painter, nk_rect(15,15,210,210), 5, nk_rgb(247, 230, 154)); nk_fill_rect(canvas.painter, nk_rect(20,20,200,200), 5, nk_rgb(188, 174, 118)); nk_draw_text(canvas.painter, nk_rect(30, 30, 150, 20), "Text to draw", 12, &font->handle, nk_rgb(188,174,118), nk_rgb(0,0,0)); nk_fill_rect(canvas.painter, nk_rect(250,20,100,100), 0, nk_rgb(0,0,255)); nk_fill_circle(canvas.painter, nk_rect(20,250,100,100), nk_rgb(255,0,0)); nk_fill_triangle(canvas.painter, 250, 250, 350, 250, 300, 350, nk_rgb(0,255,0)); nk_fill_arc(canvas.painter, 300, 180, 50, 0, 3.141592654f * 3.0f / 4.0f, nk_rgb(255,255,0)); {float points[12]; points[0] = 200; points[1] = 250; points[2] = 250; points[3] = 350; points[4] = 225; points[5] = 350; points[6] = 200; points[7] = 300; points[8] = 175; points[9] = 350; points[10] = 150; points[11] = 350; nk_fill_polygon(canvas.painter, points, 6, nk_rgb(0,0,0));} nk_stroke_line(canvas.painter, 15, 10, 200, 10, 2.0f, nk_rgb(189,45,75)); nk_stroke_rect(canvas.painter, nk_rect(370, 20, 100, 100), 10, 3, nk_rgb(0,0,255)); nk_stroke_curve(canvas.painter, 380, 200, 405, 270, 455, 120, 480, 200, 2, nk_rgb(0,150,220)); nk_stroke_circle(canvas.painter, nk_rect(20, 370, 100, 100), 5, nk_rgb(0,255,120)); nk_stroke_triangle(canvas.painter, 370, 250, 470, 250, 420, 350, 6, nk_rgb(255,0,143)); } canvas_end(&ctx, &canvas);} /* Draw */ glfwGetWindowSize(win, &width, &height); glViewport(0, 0, width, height); glClear(GL_COLOR_BUFFER_BIT); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); device_draw(&device, &ctx, width, height, NK_ANTI_ALIASING_ON); glfwSwapBuffers(win); }}} nk_font_atlas_clear(&atlas); nk_free(&ctx); device_shutdown(&device); glfwTerminate(); return 0; }
int main(int argc, char *argv[]) { long int screensize = 0; uint8_t *fbp = 0; struct fb_info *fb_info; struct nk_color rgb_white = { .a = 0xff, .r = 0xff, .g = 0xff, .b = 0xff}; fb_info = fb_lookup(0); printf("%dx%d, %dbpp\n", fb_info->var.xres, fb_info->var.yres, fb_info->var.bits_per_pixel); /* Figure out the size of the screen in bytes */ screensize = fb_info->var.xres * fb_info->var.yres * fb_info->var.bits_per_pixel / 8; /* Map the device to memory */ fbp = (uint8_t *) mmap_device_memory((void *) fb_info->screen_base, screensize, PROT_READ | PROT_WRITE, MAP_SHARED, (uint64_t) ((uintptr_t) fb_info->screen_base)); if ((int) fbp == -1) { perror("Error: failed to map framebuffer device to memory"); exit(4); } printf("The framebuffer device was mapped to memory successfully.\n"); struct fb_fillrect rect; rect.dx = 0; rect.dy = 0; rect.width = fb_info->var.xres; rect.height = fb_info->var.yres; rect.rop = ROP_COPY; rect.color = rgba_to_device_color(fb_info, &rgb_white); fb_fillrect(fb_info, &rect); /* GUI */ static struct nk_context ctx; static struct nk_canvas canvas; uint32_t width = 0, height = 0; static struct nk_user_font font; font.userdata.ptr = (void *) font_vga_8x8.data; font.height = font_vga_8x8.height; font.width = your_text_width_calculation; nk_init_default(&ctx, &font); width = fb_info->var.xres; height = fb_info->var.yres; /* Draw */ while (1) { /* what to draw */ canvas_begin(&ctx, &canvas, 0, 0, 0, width, height, nk_rgb(100, 100, 100)); { canvas.painter->use_clipping = NK_CLIPPING_OFF; nk_fill_rect(canvas.painter, nk_rect(15, 15, 140, 140), 5, nk_rgb(247, 230, 154)); nk_fill_rect(canvas.painter, nk_rect(20, 20, 135, 135), 5, nk_rgb(188, 174, 118)); nk_draw_text(canvas.painter, nk_rect(30, 30, 100, 20), "Text to draw", 12, &font, nk_rgb(188, 174, 118), nk_rgb(0, 0, 0)); nk_fill_rect(canvas.painter, nk_rect(160, 20, 70, 70), 0, nk_rgb(0, 0, 255)); nk_fill_circle(canvas.painter, nk_rect(20, 160, 60, 60), nk_rgb(255, 0, 0)); nk_fill_triangle(canvas.painter, 160, 160, 230, 160, 195, 220, nk_rgb(0, 255, 0)); nk_fill_arc(canvas.painter, 195, 120, 30, 0, 3.141592654f * 3.0f / 4.0f, nk_rgb(255, 255, 0)); nk_stroke_line(canvas.painter, 15, 10, 100, 10, 2.0f, nk_rgb(189, 45, 75)); nk_stroke_rect(canvas.painter, nk_rect(235, 20, 70, 70), 10, 3, nk_rgb(0, 0, 255)); nk_stroke_curve(canvas.painter, 235, 130, 252, 170, 288, 80, 305, 130, 1, nk_rgb(0, 150, 220)); nk_stroke_triangle(canvas.painter, 235, 160, 305, 160, 270, 220, 10, nk_rgb(255, 0, 143)); nk_stroke_circle(canvas.painter, nk_rect(90, 160, 60, 60), 2, nk_rgb(0, 255, 120)); { struct nk_image im; int w, h, format; struct nk_rect r; im.handle.ptr = stbi_load("SPBGU_logo.png", &w, &h, &format, 0); r = nk_rect(320, 10, w, h); im.w = w; im.h = h; im.region[0] = (unsigned short) 0; im.region[1] = (unsigned short) 0; im.region[2] = (unsigned short) rw; im.region[3] = (unsigned short) rh; printf("load %p, %d, %d, %d\n", im.handle.ptr, w, h, format); nk_draw_image(canvas.painter, r, &im, nk_rgb(100, 0, 0)); stbi_image_free(im.handle.ptr); } } canvas_end(&ctx, &canvas); /* Draw each element */ draw(fb_info, &ctx, width, height); } nk_free(&ctx); printf("\nEnd of program.\nIf you see it then something goes wrong.\n"); return 0; }
static void device_draw(struct device *dev, struct nk_context *ctx, int width, int height, enum nk_anti_aliasing AA) { GLfloat ortho[4][4] = { {2.0f, 0.0f, 0.0f, 0.0f}, {0.0f,-2.0f, 0.0f, 0.0f}, {0.0f, 0.0f,-1.0f, 0.0f}, {-1.0f,1.0f, 0.0f, 1.0f}, }; ortho[0][0] /= (GLfloat)width; ortho[1][1] /= (GLfloat)height; /* setup global state */ glEnable(GL_BLEND); glBlendEquation(GL_FUNC_ADD); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); glActiveTexture(GL_TEXTURE0); /* setup program */ glUseProgram(dev->prog); glUniform1i(dev->uniform_tex, 0); glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]); { /* convert from command queue into draw list and draw to screen */ const struct nk_draw_command *cmd; void *vertices, *elements; const nk_draw_index *offset = NULL; /* allocate vertex and element buffer */ glBindVertexArray(dev->vao); glBindBuffer(GL_ARRAY_BUFFER, dev->vbo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo); glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW); glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW); /* load draw vertices & elements directly into vertex + element buffer */ vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY); elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY); { /* fill convert configuration */ struct nk_convert_config config; static const struct nk_draw_vertex_layout_element vertex_layout[] = { {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)}, {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)}, {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)}, {NK_VERTEX_LAYOUT_END} }; NK_MEMSET(&config, 0, sizeof(config)); config.vertex_layout = vertex_layout; config.vertex_size = sizeof(struct nk_glfw_vertex); config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex); config.null = dev->null; config.circle_segment_count = 22; config.curve_segment_count = 22; config.arc_segment_count = 22; config.global_alpha = 1.0f; config.shape_AA = AA; config.line_AA = AA; /* setup buffers to load vertices and elements */ {struct nk_buffer vbuf, ebuf; nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY); nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY); nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);} } glUnmapBuffer(GL_ARRAY_BUFFER); glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER); /* iterate over and execute each draw command */ nk_draw_foreach(cmd, ctx, &dev->cmds) { if (!cmd->elem_count) continue; glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); glScissor( (GLint)(cmd->clip_rect.x), (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))), (GLint)(cmd->clip_rect.w), (GLint)(cmd->clip_rect.h)); glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); offset += cmd->elem_count; } nk_clear(ctx); } /* default OpenGL state */ glUseProgram(0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); glBindVertexArray(0); glDisable(GL_BLEND); glDisable(GL_SCISSOR_TEST); }
/* iterate over and execute each draw command */ nk_draw_foreach(cmd, ctx, &dev->cmds)
static inline void draw(struct fb_info *fb, struct nk_context *ctx, int width, int height) { assert(fb); assert(ctx); const struct nk_command *cmd; /* iterate over and execute each draw command */ nk_foreach(cmd, ctx) { switch (cmd->type) { case NK_COMMAND_NOP: break; case NK_COMMAND_LINE: { const struct nk_command_line *c = (const struct nk_command_line*) cmd; embox_stroke_line( fb, c->begin.x, c->begin.y, c->end.x, c->end.y, &c->color, c->line_thickness); } break; case NK_COMMAND_CURVE: { const struct nk_command_curve *c = (const struct nk_command_curve*) cmd; int x[4]; int y[4]; x[0] = c->begin.x; x[1] = c->ctrl[0].x; x[2] = c->ctrl[1].x; x[3] = c->end.x; y[0] = c->begin.y; y[1] = c->ctrl[0].y; y[2] = c->ctrl[1].y; y[3] = c->end.y; embox_stroke_curve( fb, x, y, &c->color, c->line_thickness); } break; case NK_COMMAND_RECT: { const struct nk_command_rect *c = (const struct nk_command_rect*) cmd; embox_stroke_rect( fb, c->x, c->y, c->w, c->h, &c->color, (float) c->rounding, c->line_thickness); } break; case NK_COMMAND_RECT_FILLED: { const struct nk_command_rect_filled *c = (const struct nk_command_rect_filled*) cmd; embox_fill_rect( fb, c->x, c->y, c->w, c->h, &c->color); } break; case NK_COMMAND_CIRCLE: { const struct nk_command_circle *c = (const struct nk_command_circle*) cmd; embox_stroke_circle( fb, (float) c->x + (float) c->w / 2, (float) c->y + (float) c->h / 2, (float) c->w / 2, &c->color, c->line_thickness); } break; case NK_COMMAND_CIRCLE_FILLED: { const struct nk_command_circle_filled *c = (const struct nk_command_circle_filled *) cmd; embox_fill_circle( fb, c->x + c->w / 2, c->y + c->h / 2, c->w / 2, &c->color); } break; case NK_COMMAND_ARC: { const struct nk_command_arc *c = (const struct nk_command_arc*) cmd; embox_stroke_arc( fb, c->cx, c->cy, c->r, c->a[0], c->a[1], &c->color, c->line_thickness); } break; case NK_COMMAND_ARC_FILLED: { const struct nk_command_arc_filled *c = (const struct nk_command_arc_filled*) cmd; embox_fill_arc( fb, c->cx, c->cy, c->r, c->a[0], c->a[1], &c->color); } break; case NK_COMMAND_TRIANGLE: { const struct nk_command_triangle *c = (const struct nk_command_triangle*) cmd; embox_stroke_triangle( fb, c->ax, c->ay, c->bx, c->by, c->cx, c->cy, &c->color, c->line_thickness); } break; case NK_COMMAND_TRIANGLE_FILLED: { const struct nk_command_triangle_filled *c = (const struct nk_command_triangle_filled*) cmd; embox_fill_triangle( fb, c->ax, c->ay, c->bx, c->by, c->cx, c->cy, &c->color); } break; case NK_COMMAND_TEXT: { const struct nk_command_text *c = (const struct nk_command_text*) cmd; embox_add_text( fb, ctx, c->x, c->y, &c->foreground, &c->background, c->string, c->length); } break; case NK_COMMAND_IMAGE: { const struct nk_command_image *c = (const struct nk_command_image*) cmd; int color = rgba_to_device_color( fb, &c->col); embox_add_image( fb, c->img, c->x, c->y, c->w, c->h, color); } break; /* unrealized primitives */ /* case NK_COMMAND_SCISSOR: { const struct nk_command_scissor *s = (const struct nk_command_scissor*)cmd; nk_draw_list_add_clip(&ctx->draw_list, nk_rect(s->x, s->y, s->w, s->h)); } break; case NK_COMMAND_POLYGON: { int i; const struct nk_command_polygon*p = (const struct nk_command_polygon*)cmd; for (i = 0; i < p->point_count; ++i) { struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y); nk_draw_list_path_line_to(&ctx->draw_list, pnt); } nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_CLOSED, p->line_thickness); } break; case NK_COMMAND_POLYGON_FILLED: { int i; const struct nk_command_polygon_filled *p = (const struct nk_command_polygon_filled*)cmd; for (i = 0; i < p->point_count; ++i) { struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y); nk_draw_list_path_line_to(&ctx->draw_list, pnt); } nk_draw_list_path_fill(&ctx->draw_list, p->color); } break; case NK_COMMAND_POLYLINE: { int i; const struct nk_command_polyline *p = (const struct nk_command_polyline*)cmd; for (i = 0; i < p->point_count; ++i) { struct nk_vec2 pnt = nk_vec2((float)p->points[i].x, (float)p->points[i].y); nk_draw_list_path_line_to(&ctx->draw_list, pnt); } nk_draw_list_path_stroke(&ctx->draw_list, p->color, NK_STROKE_OPEN, p->line_thickness); } break; case NK_COMMAND_RECT_MULTI_COLOR: { const struct nk_command_rect_multi_color *r = (const struct nk_command_rect_multi_color*)cmd; nk_draw_list_fill_rect_multi_color(&ctx->draw_list, nk_rect(r->x, r->y, r->w, r->h), r->left, r->top, r->right, r->bottom); } break; */ default: break; } } nk_clear(ctx); }
Source: https://habr.com/ru/post/347282/
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