For seven years now I have been publishing regular reviews of recent articles on the topic of interfaces, new tools and collections of patterns, interesting cases and historical stories. From the tapes of several hundred thematic subscriptions, approximately 5% of the worthwhile publications are selected that are interesting to share. Previous materials: April 2010-September 2017 .
Shekman Tang from Intercom talks about experiments to fill out forms in the new product of the company Operator, based on the messenger. He shows that last year’s acclaimed bots are ineffective for such a task, so he found a hybrid approach at the junction of classic forms and bots.
The studio team Viget conducted an experiment on the perception of schematic loading screens of the interface, which at one time suggested Facebook. In their situation, they were perceived by users as slower than the classic circular load indicator.
The creators of the Luna Display application have found a way to use the iPad camera as an additional button - when you close it with your finger, a context menu appears.
Nathan Curtis is trying to derive its definition of what a “design system” is. It offers several points of view and a rather comprehensive view, covering not only the platform, but also the processes of its support and development. Some more articles from him:
Therese Fessenden collected data from many eye-tracking-studies of the Nielsen / Norman Group and concludes how users' attention is distributed across the page from left to right.
Kara Pernice from Nielsen / Norman Group writes about the problem of finding information on the page. There are three reasons that a user studies it for too long - he cannot find the right one, studies detailed information (for example, characteristics of the product) and thoughtful reading.
InVision launch Studio, a full-fledged interface editor on the web. It turned out competitor Figma, which will be available in January. Other tool news:
Announced support service Design System Manager , built on the basis of the recently purchased Brand.ai. It facilitates working with the UI Kit in Sketch and helps to build a simple guideline based on it. Some integration with the code is promised, but there are no details yet.
At the Adobe MAX 2017 autumn conference, the tool finally came out of beta. The release hasn't changed much regarding beta, but in November they promise a lot of new things - more animation features, integration with Zeplin and Sympli, as well as plugin support.
With the release of Adobe XD from beta, all major changes concerning interface designers are now taking place there. Photoshop is no longer trying to make a combine, all its updates relate to image processing (another list of updates ).
The Adobe Sensei algorithmic design platform is gradually penetrating all products, expanding support for Creative Cloud cloud storage, the first virtual reality capabilities in After Effects and Premiere.
A popular tool for rough sketches of the interface began to work in the browser and was overgrown with auxiliary features such as the discussion of screens. A desktop version is also available.
Interview with Lee Martin , who for many years worked in the music business and made interesting interactive projects in support of new albums. Now he is actively using Framer for his experiments.
Kjelle Vergauwe from the studio of November Five in detail and frankly describes the nuances of using Abstract in practice . Unlike the enthusiastic articles written on the basis of someone else's press release, it shows the real advantages and difficulties of daily work in this format and the current limitations of the tool.
Raluca Budiu from the Nielsen / Norman Group describes the difference between qualitative and quantitative usability testing, as well as an approach for sharing them.
Avery Trufelman talks about how the Finnish government uses design thinking approaches for new laws. The article examines in some detail the experiment on the introduction of unconditional basic income.
In Chrome, appeared User Experience Report, which helps to optimize the quality of the site for the user - first of all, speed in all its manifestations.
Jeff Sauro briefly describes the UMUX (Usability Metric for User Experience) combined usability assessment metric, which takes less time to complete than SUS.
4 years wrote articles in a series about UX-strategy and on Monday there was the last issue. It was worth it - it turned out to be an intelligent design management manual, which I myself didn’t have enough at the start of the changes to Mail.Ru Group. I was able to cool down the ideas for the development of design in our division and read the hell of articles and books on related topics, so that the knowledge became much more balanced. In the sixth part, we described our current approach to change using design management patterns, the “wall of the future” and the OKR methodology - it was born thanks to the work on the series.
Now it's time to put it all in the book. A week and a half ago I collected her first draft and in the coming months I will gradually tighten it up. In the spring, I wrote down a simple mini-site, which at the current stage simply collected all the links to articles in the series (in Russian and English). As you work on a book, it will grow into useful tools in addition to the text. So far, the key idea seems to be a set of design management patterns around which everything will play.
Pabini Gabriel-Petit lists the problems of interaction between designers and other members of the product team, as well as ways to solve them. All this helps to create a healthy design culture in the company.
Mule Erika Hall from Mule tells how to build empathy with colleagues on the product team in order to better share the benefits of working with the user researcher and interface design in general.
Aurora Harley from the Nielsen / Norman Group talks about a survey of 257 UX-specialists on how creative sessions of finding ideas in their companies are conducted. It turned out a list of typical problems and ways to solve them.
James Kalbach explores in detail the problems with the generation of ideas in companies seeking to innovate. Many seek to increase the number of strong ideas, but the main problem is not in their number, but in implementation. He offers a realistic approach.
A detailed story about the work of the Studio Territory on the Blade Runner 2049 interfaces. There is a lot about how difficult it is to work in complete secrecy when in the early stages designers work blindly.
Anny Chen's great story about the alteration of file icons for the entire line of Adobe products. We were looking for a new style, reducing the number of duplicate meanings, learning how to quickly and conveniently export them to developers. Translation .
Anand Sharma continues the story of the development of the Gyroscope personal statistics service with the story of how he learned to print paper reports. And the book layout was generated based on the site data, without using tools like InDesign.
Airbnb's Benjamin Wilkins talks about a new experimental solution for the company - they learned how to scan the paper sketches of the interfaces using an algorithmic design and turn them into a ready-made layout based on typical components. This is similar to the approach of design tools like Adobe Comp, which turn hand-crafted figures into neat, shifted to the problems of a particular company.
Microsoft has stopped the release of Kinect. Although since 2010 they have sold 35 million devices and he even got into the Guinness Book of Records in 2011 as the fastest-selling additional gaming device, the Xbox's change of strategy to a wide-range entertainment device failed at one time, and the price war with Sony forced Kinect to be removed from the standard kit .
At the same time, technologies that first appeared in the device are now actively used in other Microsoft products - glasses of augmented reality HoloLens, voice assistant Cortana, authorization on the Windows Hello face. Alex Kipman, who was one of the main Kinect evangelists, is now busy with HoloLens and telling an interesting concept of the complexity of managing mixed reality - Kinect was an important first step, but you need to go further.
Two contrasting articles by Joshua Topolsky on how Google has noticeably improved the design of digital and physical products, and Apple, on the contrary, is making more and more controversial and crutch decisions.
Consulting giant Wipro Digital buys Cooper - they will merge with another design studio within the holding, Designit. Although these purchases have been going on for many years and they have already managed to get used to them, Cooper is a backbone company. Her purchase is the final end of an era, the collapse of foundations, another nail in the UX-agency. I would not say that it is sad, but it is difficult not to reflect on this watershed.
Since the 90s, such a model has emerged in its head - UX-agencies are bringing new methods and approaches to the industry thanks to the breadth of their clientele and projects, and product teams are successfully applying these methods. It is clear that in recent years, product teams have given out no less interesting new approaches for the benefit of the profession, as evidenced by at least a huge number of blogs and sites of design teams. But all the same there was a feeling that the product teams still had more about how to produce a good design and less about serious research methods. On the other hand, how difficult it was for grocery teams to frequently change these ideally described methods in real life is a signal that we need to start from the other side, with the natural limitations of the grocery work. But you can't change the mental model just like that :) For me, this moment finally came with the news about Cooper. It's funny that the domestic community hasn't really caught the news - apparently, for the new generation Cooper means little. Also an interesting signal.
Other purchases of design studios by large companies:
Interview with David Conrad of Microsoft, the creator of the series of meetings, Creative Mornings, about how he appeared and developed - today takes place in 175 cities around the world.
Fresh links can also be tracked in the Facebook group of the same name or received once a month by mail .Thanks to everyone who also publishes links in it, especially Gennady Dragun, Pavel Skripkin, Dmitry Podluzhny, Anton Artyomov, Denis Efremov, Alexey Kopylov, Taras Brizitsky, Yevgeny Sokolov and Anton Oleinik.More and more materials in reviews appear thanks to them.