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Autumn open lectures on the gaming industry

This fall, as part of the Game Management Project, we are holding several open events in the gaming industry. They are free to visit, anyone can come and participate, you only need to register on the page of the desired event , as the entrance is on the lists.





Under the cut details about the event.







September 14, the fourth meeting of Unity developers in Moscow Unity Moscow Meetup

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→ Register







PROGRAM OF EVENT:



Unity physics going into 2018

Anton Yakovlev - Physics Developer, Unity Technologies



In his report, Anton will tell you what approaches have been used to improve the accuracy of calculations and the performance of physics since Unity 2017.x and how they will develop in Unity 2018.x. He will talk about ways to deal with the infamous physics of physics of doom, which is new to the editor for working with physics in Unity 2017.1. Anton will reveal in more detail what “deferred updates of transforms” and “deferred queries” are, and what potential they have for creating new game mechanics and effects. And also, he will discuss the flexibility of the old components and their development in the new versions of Unity when working with large and diverse projects.



Developing a REST API for C # Games

Ivan Fateev –Technical Evangelist @ Microsoft



Ivan will talk about what the REST API is and how it can be used in games; how to use the same language for developing client and server; how to use cloud technologies to prepare your game for a successful start.



Photogrammetry - An Easy Way of Using Great Technology

Alexander Kudishov - Producer at Rock Path Collective, Business Development at Buka Entertainment and Microsoft Most Valuable Professional



Photogrammetry is a useful technology these days. In Rock Path Collective, during the development of the game 'Lost Story: The Last Days of Earth', this technology is used to create beautiful and natural-looking models. Alexander will talk about techniques, development experience, production, and how indie and other developers can use this technology in their projects. The speaker will clearly demonstrate why photogrammetry is a key technology, and how it should be used in your games.



Registration start: 18:30.

The event starts at 19:00.



→ Link to electronic registration



Venue: st. Trifonovskaya, d.57, p. 1 (metro station Rizhskaya). Driving directions

Please bring an identity document with you.



October 4 Lecture on game design



→ Register







PROGRAM OF EVENT:



Modern game engines

Dmitry Tabakov, creative producer of the Mail.Ru Group, teacher of the “Game Project Management” program at VSBI



The choice of game engine is very important and has an impact on the commercial success of the entire project. This report will describe modern engines, their properties, advantages and disadvantages, and how to make the right choice in any conditions - from cross-platform AAA games to indie development.



Creation of game design documentation

Anton Podakin, Lead Game Designer Rocket Jump



Proper preparation of design documents is one of the most important skills of a game designer. Anton Podakin, leading specialist of the studio Rocket Jump, will share his experience in writing and designing high-quality dizdokov.



Game Design: Game Analytics

Alexey Filatov, leading analyst 101XP, teacher of the program “Management of game projects” in VSHB



Metrics and tools for analyzing the game. Complicated and simple examples of how to figure out the future of the game on the basis of numbers.



Registration start: 18:30.

The event starts at 19:00.



→ Link to electronic registration



Venue: st. Trifonovskaya, d.57, p. 1 (metro station Rizhskaya). Driving directions

Please bring an identity document with you.



Also this week , on September 6, an open day will be held on the programs of the gaming industry , where you can learn in detail about what constitutes our educational program "Game Project Management".



See you at our events!

Source: https://habr.com/ru/post/337062/



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